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UPDATED FASTER VERSION !A fix For PipeSwitching!!!

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    UPDATED FASTER VERSION !A fix For PipeSwitching!!!

    Originally posted by Ickle View Post
    Bindings=(Name="PipeX",Command="switchweapon A | setbind KEYNAME PipeY")
    Bindings=(Name="PipeY",Command="switchweapon B | setbind KEYNAME PipeX")

    Bindings=(Name="KEY",Command="PipeX")

    This works now. I am on Patch beta 2.
    Thanks man you're great. This works perfectly.

    Firstly UNBOUND the key you want for pipeswitching IN GAME !

    then go to UTInput.ini

    (and in the very first header/section) [Engine.PlayerInput]
    do this:
    Code:
    Bindings=(Name="PipeX",Command="switchweapon A | setbind KEY PipeY")
    Bindings=(Name="PipeY",Command="switchweapon B | setbind KEY PipeX")
    
    Bindings=(Name="KEY",Command="PipeX")
    e.g

    Code:
    Bindings=(Name="PipeX",Command="switchweapon 9 | setbind NumPadNine PipeY")
    Bindings=(Name="PipeY",Command="switchweapon 4 | setbind NumPadNine PipeX")
    
    Bindings=(Name="NumPadNine",Command="PipeX")
    Thanks to Ickle I can now use piped weapon switching

    A better version was made to make the actual pipeswitch quicker here it is...

    Code:
    Bindings=(Name="PipeX",Command="switchweapon A | switchweapon B | setbind KEY PipeY")
    Bindings=(Name="PipeY",Command="switchweapon B | switchweapon A | setbind KEY PipeX")
    
    Bindings=(Name="KEY",Command="PipeX")
    I came accross it here http://forums.beyondunreal.com/showthread.php?t=193688 pointed out to me by Chief-Justice !

    #2
    I'm gonna try this NOW!

    Comment


      #3
      if you cant get it to work im here to help

      Comment


        #4
        What gives? I did the following, and nothing happened:

        Bindings=(Name="PipeX",Command="switchweapon 6 | setbind E PipeY")
        Bindings=(Name="PipeY",Command="switchweapon 5 | setbind E PipeX")
        Bindings=(Name="E",Command="PipeX")

        Comment


          #5
          OMG
          THIS REALLY EFFFFFING WORKING
          OMG
          OMG
          OMG
          BUMP!!!!!!

          ok actally, it didn't work at first
          so then i remove/replace the existing bind from in game and .ini in both top section [Engine.PlayerInput] and lower section [UTGame.UTPlayerInput]...

          here is my examples:
          mouse scroll up to pipe shock and sniper
          mouse scrool down to pipe flak and stinger

          Bindings=(Name="PipeX",Command="switchweapon 4 | setbind MouseScrollUp PipeY")
          Bindings=(Name="PipeY",Command="switchweapon 9 | setbind MouseScrollUp PipeX")
          Bindings=(Name="MouseScrollUp",Command="PipeX")
          Bindings=(Name="PipeA",Command="switchweapon 7 | setbind MouseScrollDown PipeB")
          Bindings=(Name="PipeB",Command="switchweapon 6 | setbind MouseScrollDown PipeA")
          Bindings=(Name="MouseScrollDown",Command="PipeA")
          GLHF!

          Comment


            #6
            Originally posted by Rujman View Post
            What gives? I did the following, and nothing happened:

            Bindings=(Name="PipeX",Command="switchweapon 6 | setbind E PipeY")
            Bindings=(Name="PipeY",Command="switchweapon 5 | setbind E PipeX")
            Bindings=(Name="E",Command="PipeX")
            Make sure E is Unbound before you do this

            Comment


              #7
              Originally posted by greenplant View Post
              OMG
              THIS REALLY EFFFFFING WORKING
              OMG
              OMG
              OMG
              BUMP!!!!!!

              ok actally, it didn't work at first
              so then i remove the existing bind from in game and .ini in both top section [Engine.PlayerInput] and lower section [UTGame.UTPlayerInput]...

              here is my examples:
              mouse scroll up to pipe shock and sniper
              mouse scrool down to pipe flak and stinger



              GLHF!
              Well Played

              Comment


                #8
                Call me stupid, but explain what "pipe" weapon switching is? I read it a lot but have no idea what it is? Weapons bound to keys? Fast weapon switch? Slap sense into me please.

                Comment


                  #9
                  Originally posted by Archon3 View Post
                  Call me stupid, but explain what "pipe" weapon switching is? I read it a lot but have no idea what it is? Weapons bound to keys? Fast weapon switch? Slap sense into me please.

                  you can bind two weapons to the same key. actually two functions really.

                  Comment


                    #10
                    Why would you want 2 weapons on 1 key?

                    Comment


                      #11
                      to switch between them, for if you havent got enough keys around ur movement keys. Saves space. Instead of having ur fav weapon on ur fav key, you get to have ur fav weapon and ur 2nd fav weapon on ur fav key.

                      Comment


                        #12
                        woooo
                        hightlight ur 1st post where you said about removing the existing key from in game + in the .ini to double make sure.
                        because it seems to be real screwed up if you don't do that.

                        Comment


                          #13
                          Ah ok. I c. Pretty cool.

                          Comment


                            #14
                            Am I right in thinking that you can only bind two keys to use as pipedswitch keys ? a/b and x/y ? It doesn't seem to work with more than those two (eg c/d).

                            No way to get more pipe keys ??

                            Comment


                              #15
                              Originally posted by woooo View Post
                              to switch between them, for if you havent got enough keys around ur movement keys. Saves space. Instead of having ur fav weapon on ur fav key, you get to have ur fav weapon and ur 2nd fav weapon on ur fav key.
                              So you mean you toggle between them like this:

                              1. Press the key -> weapon switches to Flak
                              2. Shoot some guy... then shoot some girl...
                              3. Press the key -> weapon switches to Sniper
                              4. Shoot some guy... then shoot some girl... then shoot some alien
                              5. Press the key -> weapon switches to Flak

                              Or am I misunderstanding?

                              Comment

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