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How to use more 2048x textures, lets figure it out!

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    already tried, already failed.
    theres another section under it called [SystemSettingsEditor] but editing those higher doesnt do anything either.
    im not aiming for 2048 tho, im looking for 4096, but i dont think the game has textures rez that high when i looked at a couple of them in the editor.

    higher MaxTextureDensity=55.000000 doesnt do anything either lol

    Leave a comment:


  • How to use more 2048x textures, lets figure it out!

    Hello!

    I found this commandlines in the Engine.ini file and I think that this is the lines that prevent us from having higher resolution textures, changing them will lead to a crash. Here they are:
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
    TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=0)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=0)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=0)
    TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=0)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=0)
    TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=0)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=0)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
    TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=1)
    TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=1)
    TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=1)
    TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
    TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
    TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
    TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
    TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
    TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=1)
    TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
    TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
    TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1)
    TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=2)
    TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
    TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
    TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=2)
    TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)


    And I found this commanline in the Engine.ini aswell, I think it controlls the max ammount of high resolution textures that are allowed to be used in-game, changing it doesn´t seem to have any effect.
    Here it is:
    TerrainMaterialMaxTextureCount=16

    It would be very nice if we could try to get them working, please chare if you know how.

    Many thanks.
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