Hello!
I found this commandlines in the Engine.ini file and I think that this is the lines that prevent us from having higher resolution textures, changing them will lead to a crash. Here they are:
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
And I found this commanline in the Engine.ini aswell, I think it controlls the max ammount of high resolution textures that are allowed to be used in-game, changing it doesn´t seem to have any effect.
Here it is:
TerrainMaterialMaxTextureCount=16
It would be very nice if we could try to get them working, please chare if you know how.
Many thanks.
I found this commandlines in the Engine.ini file and I think that this is the lines that prevent us from having higher resolution textures, changing them will lead to a crash. Here they are:
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=512,MaxLODSize= 1024,LODBias=1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=512,Ma xLODSize=1024,LODBias=1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=512,Max LODSize=1024,LODBias=1)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=10 24,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,Max LODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=204 8,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=4096,L ODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=1024,MaxLODSize=2 048,LODBias=1)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1024,Max LODSize=2048,LODBias=1)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1024,MaxL ODSize=2048,LODBias=1)
TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=102 4,LODBias=1)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1024,MaxL ODSize=1024,LODBias=2)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLOD Size=1024,LODBias=1)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024 ,LODBias=1)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLOD Size=1024,LODBias=2)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=1024,LODBias=1)
And I found this commanline in the Engine.ini aswell, I think it controlls the max ammount of high resolution textures that are allowed to be used in-game, changing it doesn´t seem to have any effect.
Here it is:
TerrainMaterialMaxTextureCount=16
It would be very nice if we could try to get them working, please chare if you know how.
Many thanks.
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