Originally posted by Grobut
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Originally posted by SmokeRingHalo
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It is true that a large percentage of the game industry is moving/has moved onto the consoles, and the net result of this is that the PC is/has become a "second class citizen" in some ways due to this (such as game sales), and many developers have moved over to producing console-only games (companies must make money).
However, the big difference between Epic and most other game developers is that Epic is a massive middleware company, licensing their engine(s) out to an ever-growing large number of studios, developers, publishers, etc., and developing an engine that is highly cross-platform.
The reason that this fact is so important to us PC users is that you can't use the consoles themselves to develop the game -- you still need a PC. So the engine and editor must be developed by Epic to be PC-based, so that Epic and the Licensees have the tools to create their games. This fact alone should ensure that we see games built with their engine available now and in the future on the PC. Since the development tools are on the PC, the fixes and features will be developed on the PC.
Plus if it were not for their popularity as a middleware company and the fact that the engine and editor are PC-based, the community wouldn't have enjoyed the extended ability to create custom content (maps, mod's, tc's). Very few games give the gamer the ability to work with the engine like Epic provides us.
Epic and the UT franchise are probably responsible for more employees in the video game industry than any other single entity, I'm sure if you ask most artists or level designers where they started, they will tell you creating community maps for UT.
As a middleware company, making UE3 a multi-platform solution (PC, PS3, XB360, Linux and Mac) is a major undertaking for anyone, and there are bound to be a few bumps along the road until the engine becomes fully mature. We all just need to sit tight and wait for Epic to release the next updates.
Originally posted by SmokeRingHalo
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UE3 is more powerful and more complicated than UE2.5, and Epic has really raised the bar on the level of detail in maps, so it will take a while before we see any significant community map packs. The online tutorials have been slowly showing up on various sites, and there are more maps being created daily by community mappers. I would also expect to see the usual patches and bonus packs from Epic a few times per year for the next few years. IIRC they released close to twenty new maps for UT2004 in the bonus packs for that title.
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