===Welcome to the PC Community Requests===
This post will show you a summary of the wishlist from our community!
Some will be the same but maybe with different arguments!
So i putted them all here just to see all kinds of motivations and arguments for similar needs!!
Keep in mind that there can always be more then only 1 reason for changing things!
I tried to locate the requests into some smaller headlines which they belong.
Just feel free to correct me if i made some mistakes, but tbh its all about being mentioned over then the correct position in this list...
To the community (You

This is a list with features that "maybe" will be there in the near future! But dont count on it! And dont expect them in the next patch!
Its is just a wishlist from "us" and hopefully it will be the "red wire" for EPIC for future patches!
To Epic:
This is not a list you "MUST" do to keep us happy. This is more a list to see what "SHOULD" or "COULD" be done to satisfy even more people in the community and to be sure that also this game will be there for both newbies and competitive objectives.
For the rest its all your choice offcourse whatever you will do with this list!
Thank you!
=====READ BEFORE POSTING!!! PC ONLY!!=====
What should you post here?- Missing features (options/settings/possiblities)! (only those that were there in UT1, UT2kx)
- BUGS/XPLOITS in the game!
- New features that will improve allot
- Last but not least: Update current requests with adittional info/proof(Threads/links etc)!!
What should you NOT post here?
- Personal ideas/wishes like "i want a blue menu...!" or something!
- Major changes to the game engine (they rather develop a new game instead of doing that!)
- Questions/Discussions about new patches will be removed!!
What I am looking for?
- Some entries in the list are too vague and needs more info so it easier to recreate the problem and easier to solve it!!
- See the yellow (*) behind a bug which needs more input
- Provide additional info Proof - Screens - Videos - Threads - Links to supply better defined bugs/xploits.
For the rest all common forum rules apply to this thread as usual

===Complete wishlist so far from the community!===
===Color Legenda===Fixes, Bugs, Xploits, Glitches
Changes, Preferences, Opinions
Fixed & Solutions
Mentioned in Patch 2
===GAME===
- BUG: Occasionally: Unable to run the game from just starting it up. The Splashscreen comes up and stays permanently on the screen whilst Unreal Tournament 3 stops responding. Cannot start the game unless I open task manager and end process for the Splashscreen, and then open UT3. However, this takes a few tries before it works.
- Better Italian Translation (at least for menus) eg. Arms is Braccia and not Armi
- BUG: Proper localization of the patch which is not the case with 1.1 (every new items in the menus are in english despite my game is in another language)
- A more readable font (a lot is "italic")
- WARFARE: Nerf/fine-tune scoring in Warfare to reflect effectiveness more please. (Eg. In particular, awarding 1 point per 2 HP damage to a core is ridiculous..... When entering pubs on teams that have every node captured (aka all the hard work already done), hit the core immediately and finished at the top with 1/3rd more points than the second place guy with less than a minute spent in-game.)
- WARFARE: Respawntime for orb. Currently Orb-rushing-tactics ruin the gameplay greatly(Post)
- Being able to launch the game and join a server straight from a windows command(Thread)
- DUEL: There should not be armor stacking in duel mode. Cuz now players are forced to hurt themselves in order to pick-up the Shield belt for example
- DUEL/TDM: All types of armor (Vest, Tights, Helmet) should not be available right after beginning of the match. Apply some spawn-delay for them too. It was a truly brilliant idea in UT2k4, don't ruin it.
- DUEL/TDM: Damage AMP and Shield Belt (and the other powerups) must spawn at the same time, at some point after the beginning. Players/teams should choose witch powerup is more important for them at the moment.
===Menu===
- BUG: Correction of a tiny cosmetic bug in the UI : "when you open the menu to choose the level of the bots, the highlighted level is not the currently selected one but the one just below in the list".
- Less Cluttery UI (no need to go 5000 screens when you need to change one option)
- A main menu that doesn't need to load
- option to remove background map from the main menu to improve load times
===Weapons===
- BUG: the loading Rocket Launcher to Hoverboard Suicide (*)
- BUG: the dual enforcer animation breaking (*)
- BUG: Multiple weapons in players hand Shot
- BUG: Rocket launcher needs fixing. every so often i have loaded up the last three rockets in the rocket launcher to fire them, only for the game to switch weapons as the counter hits zero. therefore losing the rockets in the process as it does not fire them
- BUG: Bio problem is if the bio hits a shock core in mid air, the bio gel floats in that spot
- BUG: Fixing the rocket bug (some direct hits not registering)
- BUG: Occasionally the crosshair fix doesnt work with custom crosshairs on some spots (Thread)
- BUG: When you get a UDamage and you pick up a better weapon with auto-switch the weapon doesn't Glow.
- BUG: With hidden weapons, sniper rifle + amp makes an amp glow show up around a small invisible weapon on the lower portion of the screen, off to the left
- BUG: Invisible projectiles (especially rockets and shock balls)
- BUG: Redeemer exploding nearby while zoomed in with the sniper rifle will cause gun to shoot off center
- BUG: The arm on the Stinger disappears entirely rather often.(*)
- Change inability to throw weapons in weapons stay games
- Ability to drop weapons(Weapon Throw). There were debates about it, but this a feature thats really needed for competetive gaming (TDM with WeaponStay OFF)
- A checkbox to remove translocator from any game
- Flak secondary trajectory
- PipedSwitchWeapons
- More vehicle (particularly manta) knockback from shock secondary
- Add clearly visible tow indicator on all vehicles
- Better indication of when and who is grappling to a vehicle
- Larger Link Gun link radius and better indication of when link effect is actually happening. (fix link working like UT2k4 style)
- Destructible traps (spidermines in particular)
- perhaps Longer Translocator trajectory.
- Camera on Translocator
- AVRiL's scarcity. Maps such as Suspense don't even have ammo caches for the AVRiL, limiting players to 5 shots of this gun unless the player dies and respawns gunless.
- Alt rocket does not fire instantly uppon release when loading up first rocket. This is about .8 second you cant fire your RL
===Vehicles===
- BUG: The manta often takes strange poses when u hit water from a high distance, don't think that's supposed to happen
- BUG: Fix nightshade bugs. ( After healing the nightshade, the deployable ammos' numbers become wierd)
- BUG: If you press "left and exit" when in a vehicle then you get out of the right side of the vehicle. If you press "right and exit" when in a vehicle you get out of the left side.
- BUG: Goliath engine sound remains after it has been destroyed and parts disapear (same thing with DarkWalker).
- BUG: Can't flip some vehicles over when it's laying on it side. The flip icon appears but you enter the vehicle instead of flipping it
- BUG: Player models are floating above the seat on the Manta, as a result their heads stick out of the Manta model
- BUG/XPLOIT: Flying Scavenger (Thread)
- BUG/XPLOIT: When in the tank if you drive forward into the backside of a barricade, press 1 & 2 repeatedly to switch between gunner and turret the tank will climb over the barricade. It works for any obstacle under a certain size. It's a bug/exploit that needs to be fixed
- BUG/XPLOIT: Leviathan's rocket turret. It's supposed to fire rockets in very short bursts, but by holding primary and repeatedly tapping secondary you can turn that into a continuous stream of projectiles, effectively tripling the turret's DPS
- Improve audio on the vehicles so you can hear them when they are coming
- Manta sound needs to be louder, as well as Hellbender and Scorpion's engine.
- Switchable view modes for vehicles
- 1st person vehicle view
- Zoom function for vehicle view: zoom in/out for better view over battlefield
- Make the explosion a lot bigger when u drop a satellite from the SPMA, the explosion from utk4 was better
- Able to carry flag in ground vehicles in VCTF
- The Nightshade is entirely invisible on world detail 1. The Invisibility effect (faint blueish shine - not really visible on world detail 1 either) and the Nightshade cloak effect (distortions) should be combined and used for both effects.
- Make vehicles react to weapon fire. have the scorp tip up when hit with a shock core like in 2k4 for example. or the raptor getting hit with the shock rifle, have it get tossed around. but not just with the shock of course.
- Pros & Cons about UT3 Vehicles (Thread)
===Player/Characters/Hoverboard===
- BUG: Models such as Xan M (Liandri), Kensai (Twin Souls), and Johnson (Iron Guard) are missing. These models can be activated through the engine. This needs to be fixed. There are also missing armor customizations such as Theigh, Boot, Shoulder and Arm pieces of Twin Souls.
- BUG: Models Intermittent "vibrating" of character model when hoverboarding.
- BUG: Hole in the mesh of a certain character (Thread)
- BUG: Character models changes to "demo guy" when changing teams and for no apparent reason at all during matches. Sometimes your model returns to selected model at map change, sometimes only if you back out and reselect your model.
- BUG: Uncorrect animation blending with(pelvic thrust and another bindable one) Which leads to "sliding on the ground" while playing animations(other taunts are ok)
- Old characters like malcolm, brock, xan
- Ability to change the color of your custom character for DM or Duel
- Avoid Manta runs by feigning death does work, unless Manta Jumps on you
===Maps===
- BUG: Can't enter Center Node turret on WAR-Downtown
- BUG: Sandstorm 'bug' (*)
- BUG: Deck, there's a bug by the boots with the green acid, try to go in/out to the acid.. you will notice that it takes the HP way too fast, like sometimes 199 hp can get lost in only 1-2 seconds!
- XPLOIT: Fix CTF-Hydrosis XPLOIT (Thread)
- XPLOIT: Fix Deck XPLOIT (Thread)
===Visuals/HUD/Movies===
- Fix 'Intro bug' - game crash on some PCs on Intro BIK movie after "boy pick-up medailon" scene
- When you spectate someone you can not see his shield, only his health.
- Ragdoll on hoverboard glitch.(Video)
- Disappearing HUD bug in warfare. Everything, even crosshair, disappears completely. Normally after the 1st round, the next round starts with no HUD.
- HUD/Crosshair scaling and transparancy adjustment -> Customizable (UT99 style perhaps)
- a problem with the built-in brightskins (Thread)
- Bodily Dismemberment: Bring back specific body-part dismemberment from UT2Kx.
- Blood Splatter on Screen: Also for other weapons next to the jackhammer
===Match / Spectating / IngameMenu===
- Admin commands like PAUSE/UNPAUSE (needed badly in competetive gaming! (eg. CB))
- BUG: Fix spectate bug after map switch (spectators are stuck at a spawn point, and can no longer view players)
- Mix teams after a match
- Fix team balance between maps (When match starts only). Players need to get switched up and teams should start out numerically even
- Teams auto balancing (so no more 5 vs. 10)
- Option to Switch Team so its easier to play wars (at any time, also after reconnection after crash)
- You can't mapvote until the map you are playing is over, this can be very annoying when an admin isn't around!
- Individual stats window for weapon stats for the match ingame like F3
- More stats available at the end of the match.
- It'd be nice to have the warfare map appear when pressing fire after you die instead of having to wait
- Auto kick idlers
- Lesser clicks for start match (eg. BOT match in SP)
- Ability to Spectate in Instant Action
===Scoreboard / IngameRoster===
- BUG: Fix ";" and ":", See also Console/Chat
- To be able to have your own unique clan tag instead of having the [ ] brackets automatically installed in the game. This bracket is pretty much ruining the clan tags of several clans.
- A fixed row height for the scoreboard.. Don't give each team a different height for their list of players, so it's easier to see how many people are on each team. I like what they did to the server browser fonts on the servers. they unconsoled that up, now lets see it in other places.
- Have all the players in a server shown on the scorecard instead of the first 10-12. (so no need to press escape to see the people who are in the server).
- More right-click options for the in-game player roster. We should be able to right click a player's name and get these options: Register as friend/buddy, block text from this player, mute voice chat from this player, start a vote to kick this player, spectate this player
- extra feature to sort players by Clantag when started.
- Kill Death Ratio (Frags, Deaths, Score(frags+points), Net(frags-deaths/ratio))
- All player's ping & connect times should always be shown
- Kick/vote (abusive) player from Map
- Button for easy to switch as spectator ingame and join.. like UT2k4
- The ability to browse servers while in a game would be great too as it gets annoying having to keep disconnecting from a match if i wanna find a better server to find their is none.
- Server information (tab) while on server (email admin, website, MOTD, settings, mutators)
- Display the word "Admin" next to the users name on scoreboard if the user is logged in as an admin
===Server/Networking/Netcode===
- BUG: When download a map in a server it takes you back to the menu and you have to reconnect again to download it (with current bug in history, its hard to find the server again).
- BUG: After making changes to an ini file (eg. MinNetPlayers). Then upload > restart server: the ServerName is cleared. Somehow restarting the server actually cleared out that entry in the UTGame.ini
- Redirect of downloadable content.
- Automatic custommap downloading (now it has a bug where it crashes the first time) And maybe add compression for smaller downloadsizes... (like it was in UT2k4 with Cache map)
- Crossplatform Lan
- When your ping time is above 100, the netcode randomly forgets that you fired a projectile despite your ammo count clearly depleting and your weapon firing in your hands. This affects rockets, flak shells, bio sludge, shock cores, the Stinger's alt fire and the Redeemer
- Fixed: Linux Server (Dedicated) »» Download
===ServerBrowser/BuddyList/Favorites===
- BUG: Server browser showing empty servers even if you checked the option
- BUG: Incorrect Maps, wrong # of players shown in server browser even after refresh. Server browser consistantly shows wrong Map info
- BUG: When you sort by Players (or other options) the sorting finishes with the scroll bar in the middle instead of at the top where it should be
- BUG (patch 1.1): History in serverbrowser doesnt work properly. Doesnt show played servers and thus not able to add any as favs.
- BUG: Server browser consistantly misses available servers even when no filters are selected. Sometimes many refreshes are required to see all available servers. (this is not during map changes) Sometimes a server appears as normal then seconds later (mid game) its not there, then its there again (upon multiple refreshes).
- Upgrade server browser to have all of the features of UT 2004 and UT99's browser combined.
- Add ability to add servers to Favorites by typing IP and when ingame.
- Add favourites from Server, not just from the History
- Right-click shortcuts for server browser ("Join this server", "Add to favourites", "Copy this location")
- Option to join server by IP like "Open IP" in UT2k4
- Buddies/Friends list (as a tab) in server browser
- Be able to add buddies by right clicking their name in game and in serverbrowser.
- Show playernames when selecting a server in the browser and option to add them to buddylist.
- It would be nice to be able to see the score of a running game in the server browser
- Set up the server browser to show FIRST, then have a tab for filters, this helps folks get in the game faster
- Save Filter Function, rather than reset all filters
- Default search options are reset after exiting a game. ex: Last gametype searched for is not shown, defaults to DM.
- Beeing able to search for server with certain mutators (more filters)
- Add more serverfilters like: Instagib
- A Mutator Filter, like in UT2004 to maintain different filters without checking all options over and over again
- Exiting a game by disconnecting puts you back at the Menu instead of at the server browser where you should be
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