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  • replied
    Awesome, thanks Leo!

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  • replied
    Originally posted by jeppo View Post
    A=Alpha
    0= full transparenzy crosshair
    255=no transparenzy

    http://jeppo.de/unreal/ut3_crosshair...ner/index.html
    Thanks for this!

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  • replied
    ow nice some change of colour could be nice, gots to try it

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  • replied
    Originally posted by jeppo View Post
    A=Alpha
    0= full transparenzy crosshair
    255=no transparenzy

    http://jeppo.de/unreal/ut3_crosshair...ner/index.html
    Also nice ! Thanks

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  • replied
    I forgot what A is, but it's always 255, has nothing to do with the colour. Just set R(ed), G(reen) and B(lue) and you're done. :P
    I'll try that, thanks. Also, and idea which line denotes what type of crosshair a given weapon uses? I'd like to take the crosshair from the rocket launcher for example and give it to the shock rifle. (i know that sound wacky but i have my reason)

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  • replied
    A=Alpha
    0= full transparenzy crosshair
    255=no transparenzy

    http://jeppo.de/unreal/ut3_crosshair...ner/index.html

    Leave a comment:


  • replied
    Originally posted by iknowjohnny View Post
    In windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?
    I forgot what A is, but it's always 255, has nothing to do with the colour. Just set R(ed), G(reen) and B(lue) and you're done. :P

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  • replied
    can you change the size of the cross hairs in the ini?

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  • replied
    In windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?

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  • replied
    Originally posted by OgreHound View Post
    I like the current crosshairs also, I just want to color them based on the type of weapon. You know, for fun.

    Is there a detailed thread on how to just color the current crosshairs?
    Go to your weapon.ini (My documents/My Games/UT3/UTGame/Config) and add a line for the colour to each weapon - the Link Gun entry for example looks like that for me:

    [UTGame.UTWeap_LinkGun]
    Priority=5
    bTargetFrictionEnabled=TRUE
    bTargetAdhesionEnabled=TRUE
    CrosshairColor=(R=127,G=255,B=0,A=255)
    Add such a CrosshairColor line to each weapon and set the colour to whatever you want. A RBG colour index can be found here:

    http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html

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  • replied
    I like the current crosshairs...
    I like the current crosshairs also, I just want to color them based on the type of weapon. You know, for fun.

    Is there a detailed thread on how to just color the current crosshairs?

    Leave a comment:


  • replied
    Originally posted by [209] View Post
    I like the crosshairs, that way i know what weapon i'm switching to or threw without having my weapon hud up
    Coloured crosshairs can tell you which weapon you're using.

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  • replied
    Originally posted by KriLL3.8™ View Post
    Crosshairs isn't that bad to do in the INIs, you set it up once only.
    If you know exactly what you want, in numerical terms. I usually like to fiddle around with a few adjustments, before settling on a preference.

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  • replied
    I like the crosshairs, that way i know what weapon i'm switching to or threw without having my weapon hud up

    Leave a comment:


  • replied
    Thanks KriLL, I'll try it later.

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