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facade repliedOriginally posted by jeppo View PostA=Alpha
0= full transparenzy crosshair
255=no transparenzy
http://jeppo.de/unreal/ut3_crosshair...ner/index.html
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iknowjohnny repliedOriginally posted by jeppo View PostA=Alpha
0= full transparenzy crosshair
255=no transparenzy
http://jeppo.de/unreal/ut3_crosshair...ner/index.html
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iknowjohnny repliedI forgot what A is, but it's always 255, has nothing to do with the colour. Just set R(ed), G(reen) and B(lue) and you're done. :P
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jeppo repliedA=Alpha
0= full transparenzy crosshair
255=no transparenzy
http://jeppo.de/unreal/ut3_crosshair...ner/index.html
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D2F[Leo] repliedOriginally posted by iknowjohnny View PostIn windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?
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iknowjohnny repliedIn windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?
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D2F[Leo] repliedOriginally posted by OgreHound View PostI like the current crosshairs also, I just want to color them based on the type of weapon. You know, for fun.
Is there a detailed thread on how to just color the current crosshairs?
[UTGame.UTWeap_LinkGun]
Priority=5
bTargetFrictionEnabled=TRUE
bTargetAdhesionEnabled=TRUE
CrosshairColor=(R=127,G=255,B=0,A=255)
http://www.pitt.edu/~nisg/cis/web/cgi/rgb.html
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OgreHound repliedI like the current crosshairs...
Is there a detailed thread on how to just color the current crosshairs?
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[209] repliedI like the crosshairs, that way i know what weapon i'm switching to or threw without having my weapon hud up
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