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    #16
    In windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?

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      #17
      can you change the size of the cross hairs in the ini?

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        #18
        Originally posted by iknowjohnny View Post
        In windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?
        I forgot what A is, but it's always 255, has nothing to do with the colour. Just set R(ed), G(reen) and B(lue) and you're done. :P

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          #19
          A=Alpha
          0= full transparenzy crosshair
          255=no transparenzy

          http://jeppo.de/unreal/ut3_crosshair...ner/index.html

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            #20
            I forgot what A is, but it's always 255, has nothing to do with the colour. Just set R(ed), G(reen) and B(lue) and you're done. :P
            I'll try that, thanks. Also, and idea which line denotes what type of crosshair a given weapon uses? I'd like to take the crosshair from the rocket launcher for example and give it to the shock rifle. (i know that sound wacky but i have my reason)

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              #21
              Originally posted by jeppo View Post
              A=Alpha
              0= full transparenzy crosshair
              255=no transparenzy

              http://jeppo.de/unreal/ut3_crosshair...ner/index.html
              Also nice ! Thanks

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                #22
                ow nice some change of colour could be nice, gots to try it

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                  #23
                  Originally posted by jeppo View Post
                  A=Alpha
                  0= full transparenzy crosshair
                  255=no transparenzy

                  http://jeppo.de/unreal/ut3_crosshair...ner/index.html
                  Thanks for this!

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                    #24
                    Awesome, thanks Leo!

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