In windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?
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Originally posted by iknowjohnny View PostIn windows when working with graphics i never ran across FOUR numbers to represent RGB. Why 4 instead of 3? Whats the deal here?
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A=Alpha
0= full transparenzy crosshair
255=no transparenzy
http://jeppo.de/unreal/ut3_crosshair...ner/index.html
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I forgot what A is, but it's always 255, has nothing to do with the colour. Just set R(ed), G(reen) and B(lue) and you're done. :P
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Originally posted by jeppo View PostA=Alpha
0= full transparenzy crosshair
255=no transparenzy
http://jeppo.de/unreal/ut3_crosshair...ner/index.html
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Originally posted by jeppo View PostA=Alpha
0= full transparenzy crosshair
255=no transparenzy
http://jeppo.de/unreal/ut3_crosshair...ner/index.html
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