Originally posted by ElDiablo2k3
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Patch 2 -- what should be included?
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Originally posted by WrATH View PostNo need to learn, it's firing width takes up most of the corridor with barely any room to move, again any noob can kill with the flak now.
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I hope they will increase the performance, yet.
DoF doesn't work sometimes.
More Options like disabling weapon names in deathmassages :
"You were killed by... ! (Linkgun)"
A slider to adjust gamma and contrast, like in UT2004, because I hate to make this all in the ini.
Leviathan-Turret-bug, which makes you able to shoot much faster than you should
Mantas, etc are to silent, you are not able to hear them , if they come from behind
PLZ fix that !
bonuspack with nice classic maps, Skaarjs, Malcolm and Xan
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Here's what I would really like to be added in the next ( or following ) patch:
- Customize HUD color and transparency, this was an awesome feature in the previous UT titles.
- A built in MP3 player, like in UT2004, would be perfect.
- Working headlights for vehicles. There could even be a blinding light feature for some vehicles, where you temporarily blind an enemy by setting headlights to full ( the Manta could have this ability; stun people with headlights and then pancake them ).
- View cinematics; After finishing the campaign, a menu option to view each cinematic would be really cool; They've got some really cool scenes ( especially the Necris attacks ) and it's a shame to have to either replay the chapter or view them with Bink ( and no speech ).
- Solving the double click=>cursor vanish issue that happens 90% of the time in the Editor. I'm using F4 now, but every once in a while I happen to double click something, and my mouse goes Stealthy Ninja on me.
- More static meshes - more floors, more walls, more doors, more starshipsThis is just me dreaming.
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- with patch 1 you can play clientside demos, but with big bugs. For example your player-model doesn't even move (I consider this to be a big bug). The other players do move, but most weapon-effects are missing and models seem to appear/disappear kinda randomly.
Kinda important to be fixed imo.
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Originally posted by Legendary_Lee View PostNo, the flak isnt the same as ut99. first off, its secondary fire trajectory angle is off.. so not as easy to direct it to ppl. I find more ppl getting spammed away by rockets than flak in small corriders.
On another note the link gun primary is way to powerful, hard to counter with any weapon really because it's deadly at just about all distances. I'd like to see flak and link gun changed, link gun secondary is useless now because the fire rate of the primary is so high it's deadly up close.
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Epic please,
- Add Copy and Paste in the Console.
- Make the History tab track servers youve visited through the "open IP" command.
- Add ability to add servers to Favorites by typing IP and when ingame.
- Make it so you can follow Friends even if the game hasnt started yet.
- Warmup mode with the extra feature to sort players by Clantag when started.
- An option to disable white arrows in CTF.
- Ability to bind Voice commands directly to a key.
- Fix Demorec, doesnt replay cap sounds etc, and make it easier to demorec. (no console) in some cups the match needs to be recorded to rule out cheating.
- Add zoning (is this just a mapping issue?) i want to be able to tell my teammates where the flaccarrier is etc when im not on Teamspeak.
- Webadmin.
- Linux Server.
- Redirect of downloadable content.
- Different crosshairs.
- Show playernames when selecting a server in the browser.
- Mix teams after a match (dont think it alters the teams at all now?)
- Fix the "Press fire to begin" bug that requires you to disconnect to start the match.
Thanks for listening.
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MISTER CROWWWW!!
But seriously, at least bring the PC version of this game up to the customization level of the stock UT99 and UT2k4. Please?
I really like the game, it is just lacking any kind of polish.
Oh and my main gripe, get rid of the prompt for the game key when I want to play off-line after playing online in a previous session or vice-versa. The -nohomedir does not fix this, nor does the 1.1 patch.
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