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  • replied
    Weapon damage is definately too high for vCTF/WF. After you've walked across a map you don't wanna have a 4 second battle.

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  • replied
    UT3's rocket explosion reminds me of the explosion when the aqua teen hunger force drop something on the ground and it explodes.

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  • replied
    Originally posted by x-ith View Post
    The speed is ok, but I`d liked a combomove that made faster speed by correct technique. The health and damage is fine as it is, think that issue is more determined by maps and items rather then default values.

    The only backdraw compared to other versions of Unreal Tournament is a weapon that can be shot at walls and follow the rule of pysics about angels, so longrange pixelshots are possible. Nice way to shoot powerup-hunters. The Razor from UT99 was perfect. The only thing I miss in this game.
    Wow. I'm assuming you used babelfish for translation?

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  • replied
    missing weapon ability..

    The speed is ok, but I`d like a combomove that made faster movement by correct technique. The health and damage is fine as it is, think that issue is more determined by maps and items rather then default values.

    The only backdraw compared to other versions of Unreal Tournament is a weapon that can be shot at walls and follow the rule of physics about angels, so longrange pixelshots are possible. Nice way to shoot powerup-hunters. The Razor from UT99 was perfect. The only thing I miss in this game.

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  • replied
    well the only thing im opposing is that sometimes you meet a guy and then its over. you dont really get the time to have a real duel. and on maps with lots of people after killing one guy and he got a hit on you you have to seek shelter for quite some time before getting in to the next fight. would be more fluent if you actually got take some hits and still have some health left to fight the next guy.

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  • replied
    Of course the UT2004 weapons feel better to people that are used to that game. But there is nothing wrong with UT3 weapons, you just have to adapt to it.

    unreal300 do you have "small weapons" enabled? That may help.

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  • replied
    I dunno i like the way the rocket model feels on ut2k3/uc vs ut3/uc2.

    i always shoot my rockets too short on ut3/uc2 weapon model sucks even though aim with crosshair i just use the weapon also i dont like playing without the weapons model though lol.

    rockets felt faster on ut2k.

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  • replied
    Originally posted by unreal300 View Post
    ut3 rocket launcher feels too big for the screen, i have trouble like leveling my rockets doing splash, because weapon takes up half screen i guess, i always mess up never launching my rockets right, unlike ut2k3.

    ut2k4 pistol remodel was stupid the original 2k3 pistol felt better.

    the unreal championship1# weapon model felt alright also and ut1999 rocketlauncher and so far unreal championship 2/ut3 rockets look very similar and i suck at them hate them.
    You should try disabling weapon models ^_^. I personally find the UT3 rockets a lot nicer to use than the UT200X counterparts. This has gone at the cost of the Flak though, which I found a lot easier to use in 2004. Kinda has something to do with the ridiculous arch though ._.

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  • replied
    ut3 rocket launcher feels too big for the screen, i have trouble like leveling my rockets doing splash, because weapon takes up half screen i guess, i always mess up never launching my rockets right, unlike ut2k3.

    ut2k4 pistol remodel was stupid the original 2k3 pistol felt better.

    the unreal championship1# weapon model felt alright also and ut1999 rocketlauncher and so far unreal championship 2/ut3 rockets look very similar and i suck at them hate them.

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  • replied
    Nope, i could take out way more people with ut2k4 rocket, i freaking suck at ut3 rocket i hate the weapon modeling looks like UC2 rocket consolish ****, ut2k4's weapon model is way cooler.

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  • replied
    Originally posted by unreal300 View Post
    Umm, the rocket launcher was more powerful in ut2k4.

    All the weapons were better in ut2k4 felt better*

    Not true.

    Rocket launcher was way weaker in UT2004, but had a larger splash damage radius. UT3's rocket launcher is significantly more powerful, but has a smaller splash damage radius and increase functionality (grenades).

    And all of the weapons feel better in UT3.

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  • replied
    People wanted this which is why Epic made the weapons potent again. I applaud the decision.

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  • replied
    Addendum:

    In UT3, a direct rocket hit does 100 damage.

    In UT2, a direct hit did 80-88 damage.

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  • replied
    Originally posted by unreal300 View Post
    Umm, the rocket launcher was more powerful in ut2k4.

    All the weapons were better in ut2k4 felt better*
    Huh? No way.

    Maybe it had more splash damage, I don't know, but the rockets fly faster and do a hell of a lot more damage on direct impact in UT3.

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  • replied
    i like that fact you can use grenades again, but i dont like how the rocket launcher looks almost the same as unreal championship 2 i hate the way both look, felt like i could aim better with other rocket.

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