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Crashing when trying to play Multiplayer

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    Crashing when trying to play Multiplayer

    I played a few multi games today and I decided to give the campaign a try. My PC kept freezing during the opening cinematic. There was a really helpful person on the boards here that helped me out. I used the .ini tweak and it worked perfectly.

    However, now I crash everytime I try to get into a multiplayer game.

    Are these some of the issues that everyone is experiencing and will be fixed in the patch?

    Has anyone else experieneced this and nows how to fix it?

    I can choose a server and the loading screen pops up, but I crash everytime before the map loads.

    #2
    Try going to:

    MyDocuments/My Games/Unreal Tournament 3/UTGame/Config

    and open UTEngine

    Then, find the line:

    PumpWindowMessagesWhenRenderThreadStalled=False and change it to True

    Hope that helps.

    Comment


      #3
      Originally posted by NitrousOxide View Post
      Try going to:

      MyDocuments/My Games/Unreal Tournament 3/UTGame/Config

      and open UTEngine

      Then, find the line:

      PumpWindowMessagesWhenRenderThreadStalled=False and change it to True

      Hope that helps.
      I used this fix so that I could watch the cinematics.

      Is there anything else I could try?

      It's set to true and that fixed the cinematics, but I keep crashing when I try to play multi.

      Comment


        #4
        Same boat here... Just waiting out a legit patch.

        Comment


          #5
          Originally posted by Bronx19 View Post
          Same boat here... Just waiting out a legit patch.
          Any word on how long until one comes out?

          What about the beta pacthes I've heard about? Is there a fix for this in the beta patch?

          Comment


            #6
            Same here , singleplayer works fine.
            Multi crashes after loading.
            Patch 1.1 and newest drivers.
            Even in windowed mode i have to reset the computer.
            Edit .ini dint fix anything.

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