I'm likely the only one who thinks this way at this point seeing as most people have already found the game to be second nature and all, but I thought I'd get it out into the open anyway to see if I can't get a bit of a following with any luck.
Basically I'm curious why the Flak cannon's trajectory just keeps getting higher and higher with every iteration of UT. It's just counter-intuitive the way that, even though you aim the gun straight ahead, the shell has to go sky high anyway instead of straight ahead.
While it does save on having to look up to lob nades at people most of the time, I think that looking up a little isn't as troublesome as having to look at your toes whenever you want to toss one a little closer than the regular trajectory allows.
Now I know what you probably think at this point. If the enemy's that close you may just as well use the buckshot rather than the shell - but I honestly find it easier to predict just where my shots are going to go. I just hate it when my aiming is just perfect, and yet the bullets all just had to go off to the right side of the shot cone out of pure coincidence. That, and I have a severely hard time placing point blank shots with the UT3 flak cannon's primary fire for some bizarre reason.
Is it just me who finds this just a wee bit troublesome? I'd like to hear the point of view of the other players out there, if anything to shut myself up and stop griping whenever someone takes me down before I can get a bead on them.
Basically I'm curious why the Flak cannon's trajectory just keeps getting higher and higher with every iteration of UT. It's just counter-intuitive the way that, even though you aim the gun straight ahead, the shell has to go sky high anyway instead of straight ahead.
While it does save on having to look up to lob nades at people most of the time, I think that looking up a little isn't as troublesome as having to look at your toes whenever you want to toss one a little closer than the regular trajectory allows.
Now I know what you probably think at this point. If the enemy's that close you may just as well use the buckshot rather than the shell - but I honestly find it easier to predict just where my shots are going to go. I just hate it when my aiming is just perfect, and yet the bullets all just had to go off to the right side of the shot cone out of pure coincidence. That, and I have a severely hard time placing point blank shots with the UT3 flak cannon's primary fire for some bizarre reason.
Is it just me who finds this just a wee bit troublesome? I'd like to hear the point of view of the other players out there, if anything to shut myself up and stop griping whenever someone takes me down before I can get a bead on them.
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