Gibbing looks fine until you examine the remains. I'm surprised they even let the gibs stay as long as they do when people are struggling for framerates on the next gen game engines.
I think my favorite mute of all time in UT99 was Decal Stay...
It was fun to host a Decal Stay server with 7 or 8 person FFA and by the end of the match, virtually the entire arena was just covered with blood and scorch marks. It really added a lot to the atmosphere. Can't do that in UT2kX or beyond without really bogging down your game.
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Jagnot repliedOriginally posted by UndeadRoadkill View PostHm, looks pretty "clean" for a spot where a body was dismembered, I'm not particularly impressed.
People aren't going to stop in the middle of a firefight to oggle at a corpse.
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walls99 repliedOriginally posted by Lazymutant View Postwell the thing is your not a graphics designer... so unless you can do better i would just keep your yap shut, the way its dong it now is fine with me
If people had to go by your rules and criticize something only if they knew how to do it better, the review sites like we know them would be non existant. The manufacturers would be the ones reviewing each other.
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Vzur repliedSome suggestions that I think could be big improvements (because I'm bored, and too unmotivated to figure out how to mod myself):
Impact Hammer: Massive knockback with blood trail, and impact splatter upon landing, rather than gibbing.
Enforcers: an oh-god-I-think-I've-been-shot keel over animation.
Bio-rifle: I don't like how the body just vanishes. How about target collapsing into a spasms as they dissolve into a lumpy green skeletal heap?
Shock Rifle: The new combo is great, very innovative, but not sure what to say about the regular fire. They're too weak to do anything too impressive. Maybe some chance of partial gibbing, though.
Flak Cannon: Lots of blood, some knockback, maybe some gibs more like evisceral spray, rather than the total body disappearing into bouncing rubber chunks thing.
Minigun: just needs more blood spattering while doing the cliched twitching before falling down thing.
Plasma Rifle: Skeletonization's cool and all, but could use more smoldering effect. Maybe if the skeleton sometimes stood there for a second of disbelief before collapsing, that would look cool, too.
Rocket launcher: Gibs work here. Partial gibbing would still be better, though. Flaming body parts in all directions, some more recognizable as the target than others. Btw, what happened to the flaming gibs of past UTs?
Sniper Rifle: It's too bad this just looks like a simple high powered rifle. I mean, how much can be done with that, aside from a big gaping hole where ever it hits? Might have some sudden knockback on killshots, other than the clean headshot, though.
Redeemer: Should leave little piles of dust or something. Or maybe burn shadows into walls.
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sekazi repliedBlood splats when you do a flak in their face would be nice also. On the impact hammer does this. Other weapons should also. I would like to see weapons get dirty aswell. The impact hammer does it but why not others?
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Malakai repliedThe robot gibs are ridiculously horrible. They go from being a vast amount of metal in a humanoid shape to.......umm, I don't know. I guess the only accurate way to describe it is, a couple of watches thrown on the floor.
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FeedBackTest repliedOriginally posted by UndeadRoadkill View PostHm, looks pretty "clean" for a spot where a body was dismembered, I'm not particularly impressed.
The Krall is the less worse since the gibbing parts are quite big, then there is the human that is also unimpressive but not too bad and the worst of all... the Liandri Robots. When I blow a robot, there is like no blood/oil at all and even almost no chunk of robot at all, almost like if he would just disapear.
I was the first one to complaint against gibbing/blood when the Beta came out. I'm happy to see that I'm not the only one who noticed are horrible was the effect. Hell... even in Quake 3 which is from 1999, looks better!
The only improved thing in gibbing from UT2004 to UT3 is that you can now blow dead corpse but it's nothing amazing when you consider that an old game like Q3 already allowed you to do it. (-_-)
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UndeadRoadkill repliedOriginally posted by Vzur View PostI agree, it's about effect, not realism. I just don't think gibbing is all that "effectful." There are plenty of unreal sci-fi ways we could be blasting the **** out of eachother, that could be much more exciting than a handful of gibs bouncing around.
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Vzur repliedOriginally posted by Windy View PostSeeing as this game happens to be called UNREAL Tournament, I'd prefer something effectful rather than realistic.
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Windy repliedSeeing as this game happens to be called UNREAL Tournament, I'd prefer something effectful rather than realistic.
I mean, come on! Pulling shock combos and ripping people apart mid-air hasn't been this fun in ages!
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Vzur repliedOriginally posted by Destini View Postbeing obsessed with gore is ironically kiddish imo. the gore level of the game is fine, i admit the taunts and things could be improved, but please stop wasting their time getting them to read threads like this.. there are much, much better things they could be doing when it comes to improving the game.
I know some people think that's superficial fluff, but come on, they put tons of time into all sorts of purely aesthetic elements, why not this?
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UndeadRoadkill repliedOriginally posted by Unknown Target View PostExcept you can have a pretty game without gore at all, witness CoD4. You can't have a pretty game without dynamic lighting, reflective surfaces, etc.
Saying gore is necessary in an action game is like saying plot is necessary in a ***** - it's nice but completely unneeded.
And if you guys all still think I'm simply a gorehound, back in the 2k4 days, I requested in the forums a mutator that removes the gibbing effect because I thought it looked dumb. Somebody made it for me, and I used it all the time. I thought solid bodies falling down looked a lot better than meat beach balls, so I was happy with less "gore."
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Therealjoe repliedThey should have similar effects to the vehicle damage were you can tell they are damaged.
Like on doom when you get damaged.
It would be pretty good to shoot off limbs and when you get blown up your blood should splatter all around and bits of your armor fly about and stuff.
About the 'oh noe system cant handle issue'.
Ive played gmod with a whole map covered in gibs and bodies on a full server on full detail settings and i didnt get any lag.
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MikeHunt repliedbut i do think the arena should show some signs of mess, constant gibbing in an area is going to build up, yeah tey look grungy but blood build up would show.
more gibbs, more blood, you are using very powerfull weapons and the gibbs don't reflect that enough
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