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Originally posted by Destini View Postbeing obsessed with gore is ironically kiddish imo. the gore level of the game is fine, i admit the taunts and things could be improved, but please stop wasting their time getting them to read threads like this.. there are much, much better things they could be doing when it comes to improving the game.
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Originally posted by Jocked View PostUnreal only has head blown off or full gibbing, and the arm blown of on one female model. I'm sure of it.
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Originally posted by UndeadRoadkill View PostI'm no graphics designer, I'm just suggesting they could probably find something that looks better than what they've got.
Hm, looks pretty "clean" for a spot where a body was dismembered, I'm not particularly impressed.
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They should have similar effects to the vehicle damage were you can tell they are damaged.
Like on doom when you get damaged.
It would be pretty good to shoot off limbs and when you get blown up your blood should splatter all around and bits of your armor fly about and stuff.
About the 'oh noe system cant handle issue'.
Ive played gmod with a whole map covered in gibs and bodies on a full server on full detail settings and i didnt get any lag.
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Originally posted by Unknown Target View PostExcept you can have a pretty game without gore at all, witness CoD4. You can't have a pretty game without dynamic lighting, reflective surfaces, etc.
Saying gore is necessary in an action game is like saying plot is necessary in a ***** - it's nice but completely unneeded.
And if you guys all still think I'm simply a gorehound, back in the 2k4 days, I requested in the forums a mutator that removes the gibbing effect because I thought it looked dumb. Somebody made it for me, and I used it all the time. I thought solid bodies falling down looked a lot better than meat beach balls, so I was happy with less "gore."
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Originally posted by Destini View Postbeing obsessed with gore is ironically kiddish imo. the gore level of the game is fine, i admit the taunts and things could be improved, but please stop wasting their time getting them to read threads like this.. there are much, much better things they could be doing when it comes to improving the game.
I know some people think that's superficial fluff, but come on, they put tons of time into all sorts of purely aesthetic elements, why not this?
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Originally posted by Windy View PostSeeing as this game happens to be called UNREAL Tournament, I'd prefer something effectful rather than realistic.
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Originally posted by Vzur View PostI agree, it's about effect, not realism. I just don't think gibbing is all that "effectful." There are plenty of unreal sci-fi ways we could be blasting the **** out of eachother, that could be much more exciting than a handful of gibs bouncing around.
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Originally posted by UndeadRoadkill View PostHm, looks pretty "clean" for a spot where a body was dismembered, I'm not particularly impressed.
The Krall is the less worse since the gibbing parts are quite big, then there is the human that is also unimpressive but not too bad and the worst of all... the Liandri Robots. When I blow a robot, there is like no blood/oil at all and even almost no chunk of robot at all, almost like if he would just disapear.
I was the first one to complaint against gibbing/blood when the Beta came out. I'm happy to see that I'm not the only one who noticed are horrible was the effect. Hell... even in Quake 3 which is from 1999, looks better!
The only improved thing in gibbing from UT2004 to UT3 is that you can now blow dead corpse but it's nothing amazing when you consider that an old game like Q3 already allowed you to do it. (-_-)
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