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    #31
    Someone knows how to make the little green + crosshair, made out of dashed lines? Like in UT99. I played with it for ages and really miss it. If someone can help me out

    Comment


      #32
      CrosshairColor=(R=100,G=255,B=100,A=200)

      For the color anyway,

      CustomCrosshairCoordinates=(U=276,V=84,UL=22,VL=25 ) gives you a cross with a dot in the middle, sorry haven't found a better cross, to use this:

      CustomCrosshairCoordinates=(U=276,V=84,UL=22,VL=25 )
      CrosshairColor=(R=100,G=255,B=100,A=200)
      bUseCustomCoordinates=true

      Put that into [UTGame.UTWeapon] or under the weapon of your choice (like [UTGame.UTWeap_ShockRifle] for example) in "Documents\My Games\Unreal Tournament 3\UTGame\Config\UTWeapon.ini" simple crosshairs needs to be enabled, put it under [UTGame.UTWeapon] and it applies to all weapons, I put the simple cross on all, but put a dot on the sniper and shock, and made each crosshair it's own color, just wish you could do it without simple crosshairs, so you could have the cool goo, RL etc crosshairs intact but get a dot for shock+sniper etc.

      Comment


        #33
        German Tutorial to get the Koordinates
        http://jeppo.de/?p=180

        Comment


          #34
          English tutorial

          http://www.dardoz.com/crosshairs.htm

          Comment


            #35
            Can someone explain how you can exactly measure e.g. 278 from the left? Is it measured in pixels or something else?

            Comment


              #36
              UT3 Crosshair Designer beta:
              http://jeppo.de/unreal/ut3_crosshair...ner/index.html
              hf & gl

              Comment


                #37
                Originally posted by jeppo View Post
                UT3 Crosshair Designer beta:
                http://jeppo.de/unreal/ut3_crosshair...ner/index.html
                hf & gl
                u rock! :>

                edit: small bug: when u go with VL below 20 with the slider, it doesnt work right anymore :S

                Comment


                  #38
                  Originally posted by jeppo View Post
                  UT3 Crosshair Designer beta:
                  http://jeppo.de/unreal/ut3_crosshair...ner/index.html
                  hf & gl
                  You're a god among men.

                  Comment


                    #39
                    only tested with firefox and there it works

                    Comment


                      #40
                      My crosshair setup, a work in progress.

                      [shot]http://img259.imageshack.us/img259/1060/screenshot00112qk6.jpg[/shot]
                      Impact Hammer
                      CustomCrosshairCoordinates=(U=64,V=0,UL=64,VL=64)

                      [shot]http://img441.imageshack.us/img441/6468/screenshot00113ze6.jpg[/shot]
                      Enforcer
                      CustomCrosshairCoordinates=(U=128,V=0,UL=64,VL=64)

                      [shot]http://img441.imageshack.us/img441/636/screenshot00114tw6.jpg[/shot]
                      Bio Rifle
                      CustomCrosshairCoordinates=(U=192,V=0,UL=64,VL=64)
                      CrosshairColor=(R=0,G=255,B=0,A=200)

                      [shot]http://img259.imageshack.us/img259/5630/screenshot00123jt0.jpg[/shot]
                      Shock Rifle
                      CustomCrosshairCoordinates=(U=282,V=92,UL=8,VL=8)
                      CrosshairColor=(R=255,G=0,B=255,A=255)

                      [shot]http://img441.imageshack.us/img441/8170/screenshot00116ck7.jpg[/shot]
                      Link Gun
                      CustomCrosshairCoordinates=(U=383,V=191,UL=64,VL=6 4)
                      CrosshairColor=(R=50,G=255,B=126,A=255)

                      [shot]http://img259.imageshack.us/img259/1582/screenshot00117ii0.jpg[/shot]
                      Stinger
                      CustomCrosshairCoordinates=(U=71,V=312,UL=62,VL=64 )

                      [shot]http://img411.imageshack.us/img411/456/screenshot00118ym9.jpg[/shot]
                      Flak
                      CustomCrosshairCoordinates=(U=64,V=64,UL=64,VL=64)
                      CrosshairColor=(R=255,G=209,B=0,A=255)

                      [shot]http://img441.imageshack.us/img441/5962/screenshot00119yy0.jpg[/shot]
                      Rocket Launcher
                      CustomCrosshairCoordinates=(U=408,V=26,UL=16,VL=14 )
                      CrosshairColor=(R=255,G=0,B=0,A=200)

                      [shot]http://img259.imageshack.us/img259/8162/screenshot00120gm1.jpg[/shot]
                      Sniper
                      CustomCrosshairCoordinates=(U=282,V=92,UL=8,VL=8)
                      CrosshairColor=(R=255,G=225,B=80,A=255)

                      [shot]http://img411.imageshack.us/img411/7098/screenshot00121zx8.jpg[/shot]
                      Redeemer
                      CustomCrosshairCoordinates=(U=193,V=64,UL=64,VL=64 )

                      [shot]http://img441.imageshack.us/img441/5332/screenshot00122ri7.jpg[/shot]
                      AVRiL
                      CustomCrosshairCoordinates=(U=447,V=191,UL=64,VL=6 4)

                      Comment


                        #41
                        Can someone pls send me a link to the patch through pm - don't like this, "It's not for public" - everyone is public! Come on, share pls.

                        Comment


                          #42
                          It does have issues still, they don't limit it's spread to be mean, they do it since it's not ready for the public just yet.

                          Comment


                            #43
                            Thanks for the link/patch - its working fine.

                            EDIT: Omg, soooo much better with these new x-hairs.

                            However, I'm using a DoT for IG, and I would like it to be a tad bigger - what number do I change for that;

                            Code:
                            [UTGame.UTWeap_InstagibRifle]
                            Priority=4.3
                            bTargetFrictionEnabled=TRUE
                            bTargetAdhesionEnabled=TRUE
                            CustomCrosshairCoordinates=(U=282,V=92,UL=9,VL=9)
                            CrosshairColor=(R=255,G=0,B=255,A=255)
                            bUseCustomCoordinates=true
                            Code:
                            [UTGame.UTWeap_ShockRifle]
                            Priority=4.2
                            bTargetFrictionEnabled=TRUE
                            bTargetAdhesionEnabled=TRUE
                            CustomCrosshairCoordinates=(U=282,V=92,UL=6,VL=6)
                            CrosshairColor=(R=255,G=0,B=255,A=255)
                            bUseCustomCoordinates=true
                            I have put both the IG rifle, and the shock rifle entries, as I don't know which ones are being used. Thanks all ^^ Game feels abit better now without those horrible X.

                            Comment


                              #44
                              Shock and IG rifles are seperate, I have no clue how to scale stuff yet, making it use less of a crosshair just cuts of the excess, it doesn't make it larger, but there are several elements you can use as a dot.

                              CustomCrosshairCoordinates=(U=474,V=27,UL=9,VL=9) that's a larger round dot.

                              Comment


                                #45
                                Do you know how to make the DoT X-hair thicker mate? Need it about twice the size of;

                                [shot]http://img259.imageshack.us/img259/5630/screenshot00123jt0.jpg[/shot] <-- that one. Thanks.

                                Comment

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