Am I the only one that feels a bit cheated here?
I mean look at absolutely each and every screenshot of Unreal Tournament 3 that was shown before the demo. In all of them there are amazing details on the characters and flawless light&shadow. Basically, they were using the cinematic highpoly-highres characters, depicted in-game ( with facial expressions aswell ).
So for nearly over a year I was wondering how the hell do they look so good AND manage to get the game to run on anything less then quad-core. The answer is simple, they don't. What we get in-game are blockly poorly illuminated characters, whose heads actually look worse off than they did in UT2004. I'm really dissapointed in this. ( and yes, I play the game at max visual levels, with a Geforce 7900 ) And their range of facial expressions is as profound as that of a block of concrete.
I mean look at absolutely each and every screenshot of Unreal Tournament 3 that was shown before the demo. In all of them there are amazing details on the characters and flawless light&shadow. Basically, they were using the cinematic highpoly-highres characters, depicted in-game ( with facial expressions aswell ).
So for nearly over a year I was wondering how the hell do they look so good AND manage to get the game to run on anything less then quad-core. The answer is simple, they don't. What we get in-game are blockly poorly illuminated characters, whose heads actually look worse off than they did in UT2004. I'm really dissapointed in this. ( and yes, I play the game at max visual levels, with a Geforce 7900 ) And their range of facial expressions is as profound as that of a block of concrete.
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