Any links about this "graphics upadate" in a patch.
I imagine the next few patches will be hammering out the types of bugs mentioned in their recent lists. Then there are the bigger ones that won't let people even launch the game - although when it comes to the PC, those kinds of fixes can prove elusive.
Beyond that is the patch of a UI fix. The consolization of the PC's UI will be addressed to match it to previous iterations of UT giving players more options.
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Prelaunch characters > Actual characters
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Kain067 repliedI don't know about you, but I've never heard of Epic updating a graphics engine in a patch.
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General.Jung repliedHello Forum,
Originally posted by Therealjoe View PostThey probably will release a high res texture pack or something.
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richcz3 repliedThere is dynamic lighting and the characters self shadow which is nice, but there are so few areas in levels where they can be appreciated. I will agree that GOW and Epics console direction for the UT3 engine has cut back on the PC high end. The PC is in check with the PS3 for the moment. Build on the PC use on the PS3.
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WrATH repliedNo HDR at all in them shots, they look lifeless, i'm really dissapointed they didn't include HDR and most of the maps are very dark because of it. Bloom shaders just look **** compared to HDR, GOW design ruined UT3 for us.
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richcz3 replied[shot]http://i270.photobucket.com/albums/jj112/richcz3/Gaming/ut3_char2.jpg[/shot]
[shot]http://i270.photobucket.com/albums/jj112/richcz3/Gaming/ut3_char1.jpg[/shot]
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Therealjoe repliedOriginally posted by FeedBackTest View PostHahaha, don't be that naïve. Keep dreaming for ur "high-res pack".
Every company do fake advertising. ID and Epic were in the less bad ones but looks like Epic catched up EA Games and other such *** compagny.
And now they use those so called "next-gen" **** features such as excessive HDR and Blur to hide the low-quality textures.
Actualy they are still hard to see, mostly when not playing TDM and even worse at close range. Red are harder to see than blue on some maps like Heat Ray.
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Once-ler repliedfix?
Just a note: I was in the disgruntled group wondering why the character models looked horrible. They almost looked like 2d sprites at certain angles. I did Ultrons's Tweaks and the world looked fanstastic the the characters looked nothing like they did in the creation screen.
However I did find a fix:
Explore UT3
open Enigine File
open config file
BaseEngine file, right click go to properties, uncheck Read Only box, click Apply, then make the changes below.
[Engine.ISVHacks]
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=False
For NVIDIA users, setting the shader optimization to false allows the use of the high detailed characters in game. (and I didn't notice a huge performance hit either)
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Kain067 repliedI especially like the first shot --- these graphics ARE as good as the pre-launch screenshots. It's just too bad that no computer can run them.
Modulus, I'd be interested in knowing what your framerates are like on the character customization screen with max detail settings. Even if they are high, I bet money they are nowhere near as high as when you are actually playing the game...
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Kain067 repliedHere are some more samples of the high-detail in-game models that cannot be used while playing, only at character creation. I was going to take pictures of their in-action equivalents for a side-by-side comparison, but I couldn't find any good way to get the right models in the game and pose them to take a screenshot. But I'm sure the somewhat-astute-eyed will easily see the difference in detail between the pictures below and what they actually see in-action.
[shot]http://img231.imageshack.us/img231/4311/sample1xw9.jpg[/shot]
[shot]http://img528.imageshack.us/img528/2715/sample2gb9.jpg[/shot]
[shot]http://img155.imageshack.us/img155/9310/sample3bo6.jpg[/shot]
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Kain067 repliedOriginally posted by Rhykker View PostLooking at the user-made UT Wallpapers thread, I'm seeing some really great character models...
Don't quit your day job.
The in-game (action) models are fantastic; the pre-release and character-creation models are beyond astounding.
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Kain067 repliedOriginally posted by Modulus View PostYou guys are ignoring those of us who are telling you that the models DO in fact look that good in game... Don't assume that because YOU are not seeing them that no one is. It's not true... I play with everything maxed and I see these high poly models in game, while playing online.
It's the feature that throttles back detail to maintain your min. desired framerate that's doing this to you... It's not Epic, it's the way you have the game configured.
Do this yourself--- turn all settings to max and then play a game. Check your fps. Now leave those settings at max and go to character creation. Your FPS will drop bigtime.
The problem is you just can't pick out the lack of detail when you're playing online.
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Obscurite repliedOriginally posted by richcz3 View PostThere is a feature in the UTEngine.ini for this
Default settings are
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
Lowering the two can help maintain the detailed visuals.
Of course, if your system is already taxed with the current load, changing these variables may not do much.
Originally posted by Rhykker View PostLooking at the user-made UT Wallpapers thread, I'm seeing some really great character models...
For those who are having a hard time distinguishing between the different quality of textures between the different character models, here's an easy way to help.
- Lauren, Akasha, Barktooth, and Harlin tend to be the easiest to compare
- Select any of these characters with their faces showing
- Start a Game
- Go into the command console and use the "playersonly" command, use feign death
- Your character should be standing up right in combat stance with your camera having the ability to go right up against the face.
- Now you can clearly compare the two
And no this is not when I started noticing it. I started noticing it when using the sniper rifle in a medium/close range situation (don't ask why), and a lot of times walking over their body while looking down after a few shots with the enforcers.
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