Originally posted by Bronx19
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Originally posted by upNsmokeISaGOD View PostIn the UTEngine.ini under systemsettings there is a option to enable high poly chararcters but i really didnt see any difference with it on True or False. Does Anyone know if this option actually works or not.
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Good that there is someone else on this forum who thinks that the characters were like what was showed off like Crysis (meaning that they probably rendered it for a screenshot/trailer but looks sh1tty ingame).
Another disappointment is that the characters shown on this site (even though it says, more will be added later), is basically the same as the ones in the actual game. I thought there might be some surprises or some cool unlockable characters (like in UT2004) after beating the game. I dunno, it still looks rushed to me.
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Originally posted by Therealjoe View PostThey probably will release a high res texture pack or something.
Originally posted by M^vL View PostI'm a total Epic fanboy but I actually have to say that the screenshots were false advertising, and in many ways the cinematic trailer was false advertising on the single player game which is more like a disguised ladder.
And now they use those so called "next-gen" **** features such as excessive HDR and Blur to hide the low-quality textures.
Originally posted by Slokop View PostI would like to add that EPIC did a fantastic job on the teamcoloring, the characters stay visible when distance increases, no need for glowstick addons.
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Here is what the high-poly characters look like in-game. They ARE there. The game just disables them for some reason once you actually start playing. But they are fully viewable in the character editing options. My computer runs it at 5 fps, mind you, so I couldn't handle them in-action anyway. But I don't know why the game doesn't even let you try.
[shot]http://img476.imageshack.us/img476/2488/highpolycharacterwj5.jpg[/shot]
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I think when you consider the nice dynamic lighting and detailed shadows (even self shadowing) this engine can do more than I expected and still keeps decent frame rates.
High Detail Char1
High Detail Char1
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Originally posted by Kain067 View PostHere is what the high-poly characters look like in-game. They ARE there. The game just disables them for some reason once you actually start playing. But they are fully viewable in the character editing options. My computer runs it at 5 fps, mind you, so I couldn't handle them in-action anyway. But I don't know why the game doesn't even let you try.
[shot]http://img476.imageshack.us/img476/2488/highpolycharacterwj5.jpg[/shot]
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Originally posted by Obscurite View PostSo essentially all they need to do is do a minor patch-up to the engine to enable the High Res models for in-game use.
If that option were already there I'd bet there'd be people whining here that the game crawls with that option turned on...
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Originally posted by _freespace_ View PostAm I the only one that feels a bit cheated here?
Not really...I feel the same and Im very disappointed by the fact I cannot scale up the graphics even if I have the hardware to run it smoothly...
I don know if the game ever reach that quality that was shown in the sp trailer but at least hope so.
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I know the characters in the cusomize menu are the true high poly ones ( the ones we see in the cinematics and in all the freakin' trailers and screenshots ). The fact that they're highpoly and look great is no big deal, really. Any experienced modeller can make one of those and render them out in nice poses. The actual MAGIC that I was expecting from UT3 is how they will get such awesome characters to also run smoothly on our PCs. That was the dissapointment.
And I get it why they look better in the cinematics ( also done with engine, only pre-rendered on some Nuclear powered rig ), but why would they release every screenshot with such stupidly detailed characters when they knew we would kind of figure out they're not.
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