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The Main Menu is of poor performance.

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    The Main Menu is of poor performance.

    I'm really curious about the poor performance for the Main Menu.

    Unlike other games' menu which give you the fps over several hundreds, but with this game, my fps is typically at 55 (1680x1050). I wonder what graphics rendering costs so much?
    It appears only be assembled by 2D elements.


    #2
    Thats gonna be fixed in the next patch mate, its a know issue

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      #3
      The menu consists of 2D elements, but in the background a 3D scene is rendered (if you have world detail higher than 1 it's more a kind of a blur, but it's rendered nonetheless). I don't know if it's fixed in the next patch ... didn't really notice it (but I have played the full game only with the beta patch).

      Will check it later...

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        #4
        I belive it's because they forgot to stop the rendering process of the game running behind the menu - thus frames are slow.

        They've stated it'll be fixed in the patch.

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          #5
          The main menu is a slight disapointment with the sliding effect over the text.
          The UT99 browser look was a nice touch, maybe someone could try that out for a mod

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            #6
            Is that background 3D?
            Why not directly use a prerendered BIK movie? This will improve the performance and decrease the startup time.

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              #7
              it's not so much the 3d background that makes it slow, it's the Depth of Field that makes the menu slow. Pretty sure they binded Depth of Field to the other effects so you turn Post Processing to muted and it turns ALL the effects off.

              I wish they would let you turn Depth of Field off and leave all the other effects on, I guess all the other effects ARE classed as Post Processing effects. Can't do it in the ini either, DOF is binded to the other effects.

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                #8
                I wonder why you need more than 15 fps in a menu, anyways .. It's a freaking MENU.

                "Oh look at how many hundred FPS my computer can render this static, two-dimensional menu ! Awesome." ..

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                  #9
                  Originally posted by Lert View Post
                  I wonder why you need more than 15 fps in a menu, anyways .. It's a freaking MENU.

                  "Oh look at how many hundred FPS my computer can render this static, two-dimensional menu ! Awesome." ..
                  I don't like WAITING for my mouse cursor to catch up with me and slowing me down. when the system or audio pauses to think it breaks the experience and feels shoddy. This forces me to use my keyboard just to be able to open windows but then I need to use my mouse anyway to click on things. Besides that the menus are missing a ton of options and are poorly laid out.

                  Dont Flame.
                  http://en.wikipedia.org/wiki/Flame_war

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                    #10
                    Originally posted by Lert View Post
                    I wonder why you need more than 15 fps in a menu, anyways .. It's a freaking MENU.

                    "Oh look at how many hundred FPS my computer can render this static, two-dimensional menu ! Awesome." ..
                    It is slow, I get slight mouse lag even on my system, like I said it's the DOF thats doing it.

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                      #11
                      The menu is not going to be fixed in the next patch.

                      The thing you are thinking about is when you are ingame and you goto the settings using Escape - the game fully renders everything behind the menu creating very bad performance. That will be fixed in the next patch.

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                        #12
                        I wonder why Epic refuses to just give the community what they really want? Is UWindows really THAT hard to implement??

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                          #13
                          Funniest part is that when I change my resolution the screen goes black and there's a little pause before the screen comes back online in the new resolution... and that little pause sometimes takes 20 seconds, meaning I can't even click OK to confirm and have to wait while the game auto-switches back to the previous resolution. Yay.

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                            #14
                            Originally posted by Lert View Post
                            I wonder why you need more than 15 fps in a menu, anyways .. It's a freaking MENU.

                            "Oh look at how many hundred FPS my computer can render this static, two-dimensional menu ! Awesome." ..
                            How about. Look at my 3D MENU!!! IT ROX!!! My mouse speed sux but i can see blurred pictures now!!

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                              #15
                              The menus are framelocked if smooth framerate is enabled (which it is by default).

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