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Destroying Spider Mines?
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Xyx repliedI'm starting to appreciate the deployables less each passing day. They'd be great if you could just get rid of them somehow, like shooting them.
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overkill63 repliedi miss the ablity to load down a mantas wings with spider mines.i dont know how many nodes ive cleared by flying in with a load of spider mines to keep people distracted while i pancaked them.
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zer0kewl repliedshould drop those mines @ enemy nodes pretty fun they got more then 1 charge btw.
as far the mine it self that spawns all the spiders is't destroyable.
but does expire after while
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btcomm repliedOriginally posted by Reise View PostThe spidermines themselves need to be brighter, they're so hard to see and it makes them incredibly hard to destroy.
I know, turning up brightness doesn't make the game look as good, would be cool if they were more easily spotted.
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Reise repliedThe spidermines themselves need to be brighter, they're so hard to see and it makes them incredibly hard to destroy.
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suibhne repliedThe trap itself is very hard to spot, and spiders are faster and much more tenacious (they've followed me across most of large VCTF maps before). The inability to destroy the next is ridiculous, especially coupled with the Nightshade's ability to keep two separate nests active at any given moment.
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bclagge repliedYou know, I loved the spidermine gun in UT2004. As fun as it was to kill people with it, I believe the new system is better. Now there's just a few mines, and I don't have to worry about an entire team of people tossing mines everywhere - that just gets old.
No one's commented on it yet, so I will: Dying via spider mine is really funny in UT3! Having the spider latch onto your face and I guess choking you to death is hilarious. I would love to see what it looks like in third person.
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Khainegom repliedIt sucks that they are a trap to start with, they should have kept them as a gun. I also miss the grenade launcher, it was fun to use sometimes.
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Lillien repliedIf I notice them... I just run backwards whilst dodging from side to side when they get close and try to kill them. I think they explode on your own if they dont catch you after a short while.
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Raze.at repliedOh god spider mines. They follow you everywhere ^^
The first time i was pursued by a bunch of spiders, i just hoverboarded out of range (i thought so ;D). A second later i had a Drill in my face ^^
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Mr Evil repliedOriginally posted by btcomm View PostThat sounds like a plan, how many come out at once, I would think you could take care of them pretty easily with a rocket launcher...
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btcomm repliedOriginally posted by Dark_Slayer View Postone trap has 16 spidermines so you could try to destroy the mines one by one, until the trap has no mines left
So I guess they really wouldn't make a node invincible that long.
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Dark_Slayer repliedone trap has 16 spidermines so you could try to destroy the mines one by one, until the trap has no mines left
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KriLL3.8™ repliedWell the spiders aren't, their "nest" is for some reason, put it at a node and it's yours to keep for the duration of the nest, and the nightshade can put down 2, and can put them back again when they expire, aka a nightshade can make a node invulnerable to people on foot.
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