You might try the multisampling line in the UTEngine.ini file, located in your Documents\My Games\Unreal Tournament 3\UTGame\Config folder. So a search for "multisamp" in that text file, and set it to a number that you want to use, such as 4, for 4X FSAA.
That should work in theory, at least. Let us know if that works.
Hi all I have tried forcing on Anti aliasing in catalyst control center but it does not seem to work. I have an ATI 2900XT and Vista 64bit so I’m fully set up for DX10.
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