Hi all I have tried forcing on Anti aliasing in catalyst control center but it does not seem to work. I have an ATI 2900XT and Vista 64bit so I’m fully set up for DX10.
You might try the multisampling line in the UTEngine.ini file, located in your Documents\My Games\Unreal Tournament 3\UTGame\Config folder. So a search for "multisamp" in that text file, and set it to a number that you want to use, such as 4, for 4X FSAA.
That should work in theory, at least. Let us know if that works.
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