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Is the manta really overpowered?

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  • replied
    Just get in a tank and.............BOOM!!!


    Also, the manta would just bounce off Georges belly.(to bad he is gone)

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  • replied
    I think it's overpowered, but so are many other vehicles. Quite frankly it and the Scavenger are the best vehicles for raping opponents, it's silly. But I'm not yet to the point where I am complaining about it. They're weak vehicles otherwise, and if you have enough distance between you and it you can seriously hurt it or take it out.

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  • replied
    I wouldn't say the Manta is very overpowered, as they drop very easily, but they are powerful, but over the last few days I've noticed them being destroyed on sight, so I think players are balancing them out a bit now.

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  • replied
    It just seems like players are dieing way to fast, hence my reduced player damage suggestion.

    Hop a board, fly a bit, a anythin from anyone hitting you is fatal. Yer knocked off, and before you can recover, you're hit again finishing you off.

    You don't want the hoverboards indistructable, but there should be SOME chance of recovering from a hit while on them, or at least escaping to locate more halth, or attacj your opponant.

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  • replied
    Originally posted by Lulzy View Post
    People have been complaining about the manta right from the start, before the stinger and before the game was released and warfare made available.

    The manta did have a very important role in vctf-suspense because of the map's layout. [...]
    I know, actually I don't believe that this map could really give a good impression of UT3's gameplay. The manta was overpowered in the demo, but due to the odd map design. Not very representative for WAR gameplay, imo. Seems like you want to say the same though. ;p

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  • replied
    Originally posted by LêøÑ¡dås View Post
    First the fear of the orb, then the stinger, now the manta... let's make a poll: which weapon/vehicle will we whine about next? ;p
    People have been complaining about the manta right from the start, before the stinger and before the game was released and warfare made available.

    The manta did have a very important role in vctf-suspense because of the map's layout. It could go anywhere really fast and drop from above almost anywhere in the map, avrils were far away and each team only had one scorpion.

    Their importance relatively to other vehicles seems greatly diminished in most warfare maps so far compared to suspense. I can't really say for other VCTF maps though, but in the campaign I don't remember a lot of mantas being present in all those maps.

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  • replied
    Nope, I don't think it' s overpowered either.. and it's not a whole lot different then the original ut2004 manta.

    It DOES need to have it's sound cranked up majorlity though so you know it's around.

    If anything I'd like to see a damage reduction mod so all the weapons and vehicles can do less damage. if you were armored, a manta hit shouldn't always be 100% fatal, nd the same with glancing hits from other vehicles.

    I'd say a total player damage reduction of 20% less across the board might make the game a little less "die n spawn" and more "staying alive, grabbing health n powerups, and getting revenge".

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  • replied
    I was thinking that exactly. According to this forum everything is overpowered - and nobody has mastered the Necris vehichles yet, but already they appear very strong......

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  • replied
    First the fear of the orb, then the stinger, now the manta... let's make a poll: which weapon/vehicle will we whine about next? ;p

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  • replied
    No it is not overpowered. All you need is Avril, and if you dont have an avril all you need is a minigun. (minigun alt fire pushes the manta back so it cant reach you). May that not be a success.. with good timed dodges you can dodge the manta, walk to the left and the moment you see the manta turning left you dodge right and he passed you.

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  • replied
    I agree the knockback fixes in the patch will help make the manta easier to deal with on foot, although I'm not complaining about it. I like it the way it is.

    All other things aside, there are so many scorpions scattered on many of the maps that the mantas become null and void, as long as someone is driving around in a scorpion.

    If you could kill the manta easily with any weapon all the time, it wouldn't be any fun to drive, or to kill. Maybe all of you naysayers would be happy if it was given 5 health, so you can bring it down with the enforcer.

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  • replied
    The secret in flying a manta is never to be still enough to make yourself vulnerable. The good pilots often won't hit you the first time, because they don't make small corrections.

    They can't be killed quickly by footsoldiers. That's why it's being addressed in the patch.

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  • replied
    Originally posted by UT3sysop View Post
    It takes no f...'n skill to run over people!!
    actually this is not even close to true when it comes to mantas, i mean sure, in the beginning anyone can run people over if your running over n00bs. but to be a true skilled manta driver is an art form. most people are average manta drivers, few have mastered it. you may think "omfg this is teh gay, its so easy to get run over, and i get run over all the time cause i don't know how to fight vehicles..." but just like every other weapon out there, mantas have there strengths and weakenses, and mantas take time be mastered, as well as mantas can be killed by a skill person on foot rather quickly...lol.

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  • replied
    the problem with a poll such as this is that it will not give an actual objective take on the balance of the manta. most people are not going to be educated enough to know the impact things such as the ridiculously high ROF or very high damage output do to the game. futhermore most people are going to be far too amused by the OMG I CAN RUN THESE PEOPLE OVER REALLY EASY factor that the manta presents to actually logically think about the manta in terms of balance.

    with all that said the manta is too powerful but only 1 major fix is needed and 1 or 2 very minor fixes. the major fix being the sound of course but the entire game suffers from this issue. the 1 or 2 minor fixes are the ROF and te damage output. the ROF could easily be lowered by 1/4 and make a significant impact. if the ROF isnt changed then the dmaage output should be lowered by 1/5 so instead of 25 damage per hit it would do 20. both of these changes are reasonable and would have a signifcant impact in balancing the manta.

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  • replied
    you can pwn mantas with ease if you know how to use tha flak, and it's pwnt by every scorpion in a second.

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