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Is there client-side hitscan hit detection?

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  • replied
    Originally posted by Kronos View Post
    Clientside netcode would be superb for this game, it'd be much better then enhanced netcode(newnet) that came with UTComp.

    Clientside based netcode seriously is looking to be the future for games. CoD4 I hear has it, Quakewars has it, FEAR has it, Halo 3 has it, every Battlefield game has it, and I believe the Orange box has it.

    Neither GoW or UT3 have it.
    I thought the issue with that is that it allowed hacks too easily.

    Also there are issues as far as projectiles that would be funky with client side netcode.

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  • replied
    So, what, it doesn't have clientside at all?

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  • replied
    Clientside netcode would be superb for this game, it'd be much better then enhanced netcode(newnet) that came with UTComp.

    Clientside based netcode seriously is looking to be the future for games. CoD4 I hear has it, Quakewars has it, FEAR has it, Halo 3 has it, every Battlefield game has it, and I believe the Orange box has it.

    Neither GoW or UT3 have it.

    Leave a comment:


  • replied
    Thanks man, i just wasn't sure whether i should lead when sniping or not.

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  • replied
    I think there is, not very good mind you. It would have to be how they did the red crosshair thing.

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  • started a topic Is there client-side hitscan hit detection?

    Is there client-side hitscan hit detection?

    Well, is there?

    If not, why?
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