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Where are the HUGE maps?
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Guest repliedOriginally posted by Hickeroar View PostI have no clue where people get the idea that this is a port of a console game. The game was in development for PC first, released on PC first, has high-res textures that consoles can't fit in memory, and epic decided against cross-platform play to preserve the PC experience since that's their core audience.
The only thing that is consolish about the game is the crappy menu system.
For the console versions they very easily could have just lowered the detail on the maps to preserve file sizes so things would fit into memory. A few more polys here, a few less objects there, etc.
I think the smaller level sizes was probably just a stupid design decision or because they rushed the game out the door (which seems more likely).
In short: The console versions are ports of a PC game, not the other way around.
ah well, stuff pointing fingers. im going to play the demo, and open up Ventrilo into the UT3F channel.
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Hickeroar repliedOriginally posted by thanos1212 View PostHad to make maps smaller for the console "since this is a port of a CONSOLE game" and not a pc game that was ported to the console. They need to do something here soon to get people playing this game "pretty low in rank for people online"
The only thing that is consolish about the game is the crappy menu system.
For the console versions they very easily could have just lowered the detail on the maps to preserve file sizes so things would fit into memory. A few less polys here, a few less objects there, etc.
I think the smaller level sizes was probably just a stupid design decision or because they rushed the game out the door (which seems more likely).
In short: The console versions are ports of a PC game, not the other way around.
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Guest repliedstupid, stupid, STUPID consoles.
cant beleive us PC players are using this when its been designed for the console instead.
this thread has finally opened my eyes to what is happening. EPIC NO LONGER CARE ABOUT THEIR FAITHFUL PC COMMUNITY
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Crotale repliedOriginally posted by bclagge View PostIt's funny, we're talking about Warfare, and you post a link to DM maps.
Go back and play a couple UT2004 ONS maps, then play some UT3 WAR maps. The average size is comparable. Warfare maps were advertised as being three times the size of your average ONS map. They did not live up to that.
Keep in mind that Unreal Tournament is scalable in that as the general population gets better gear to run it on, we will see better performance gains and increased capability for the really huge maps.
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Sinnthetika repliedOriginally posted by Borbarad View PostIf you played online you would appreciate orbs a lot more
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Borbarad repliedOriginally posted by Sinnthetika View Posthopefully they make a mutator where you can turn off those orbs. I hate capturing a node and then the bots dont' defend very well and some guy slips by because you have to move on with the bots as they aren't every good at capturing the next nodes either.
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Sinnthetika repliedOriginally posted by Akolyte01 View PostI am very dissapointed with "warfare" mode. All I see is "onslaught with orbs."
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MamiyaOtaru repliedOriginally posted by rhiridflaidd View PostFor me the main rule breached in the stock maps is that wherever you spawn you should be no more than 3-4 seconds away from a teleport pad.
It really bothers me in Dusk, with two separate node paths to the enemy core. We'll be doing fine on one and it keeps spawning me there, when I'd rather hold of their push on the other path. Have to trot to the teleporter each time argh. Would rather spawn where I choose.
This is obviously a concession to consoles. Without a mouse I guess it's be harder for them to click a node in a hurry. Maybe they could assign a button for each node and mark it on the map?
EDIT:
yeah I hate the effing orbs too.
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Akolyte01 repliedI am very dissapointed with "warfare" mode. All I see is "onslaught with orbs."
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Sinnthetika repliedOriginally posted by warwhore View PostA map pack every few weeks? Keep dreamin', that's just not possible. Besides even if it were there's just no money to be made by releasing complimentary content these days
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