Before you read further, please note - this is not a post of shiny goodness or happy puppies. Stop now if you may feel the need to fire weapons at the merest hint of unhappy thoughts as there will be return salvos of devastating power if unwarranted attacks are made. Or I'll simply ignore you.
I've been playing UT since day one. Since the release of UT3, I still do. Why? Because it's more fun.
I pre-ordered UT3 as soon as I'd heard it was on the way, read all the releases about it, saw some fantastic things. Then the game came out and I found myself, on the whole, saying "meh, I'll go play Crysis".
The problems started right from the moment the game installed. I don't have a PhysX card so I don't need a poxy auto install of the drivers and software for it. Why do I need to reboot my system after the install completes? Dunno, didn't find out - deleted the PhysX folder from my system anyway and the game ran okay without the reboot. Someone trying to add ring0 drivers to my system, eh?
I run an AMD based system with an ATI video card, so I deleted the adverts from the movies folder as I'm sick of seeing these in games. Forced advertising has the same effect on me as rubbing my nose in s*** - it isn't going to get you anywhere except hospital. If I wanna downgrade my PC, maybe I'll take notice (I'm not a DAAMIT fanboi, just got fed up with high prices and/or **** drivers - now I'm happier with lower prices and **** drivers).
The User "interface".
The last time I saw something with this kind of User inteface it was a old rally game ported from the PlayStation 2. Oh great, thanks Cliff* - I trusted you and the rest of the guys to come up with something better and I find I spent money on a console port. Yes, I've watched the "making of" video from the Collecter's Ed that I bought. Well - up until I saw the playtesting in front of high spec PCs using only joypads. I have a Wii for fun gaming or sports, I don't expect the best (= most fun and frag-filled at the same time) PC game ever written to be nothing more than a broken-down designed-for-dummies console port, even if it was written for the PC.
Put simply, the UI is a POS that should have been left on the PS2. Most PC Users have a mouse for pointy-clicky stuff and most like to pointy-clicky with it. If you have to, give an option that can be toggled to allow the Player (or Purchaser and Wage Payer) the choice ... pointy-clicky or POS.
I also found that I had dodging on by default, but no way of turning the **** setting to OFF. I hate dodging, I can do it myself thank you very much - using the built in "helper" only ends up with me falling of ledges, jumping into gunfire (as most players can predict where you'll be if you use it) and generally quitting the game the quick way (LRS on the front of my PC so I don't have to wait for the UI to reload sometime this week).
I prefer the blue team thank you very much. Not red. Even in the old UT map "Cola Wars" - and I don't drink Pepsi (for those that know the map). Where was the setting for preference?
I tend to enjoy unbalanced teams when playing - I tend to go with at least 3 Godlikes against me in most maps and often 15:1 in some like "Cranes". (If you think I'm making this up, perhaps you'd like to play me?)
So where are these non-console port options? Are console players so **** that they can't play unbalanced teams? Incapable of choosing a preferred team?
Who came up with the two tier system for changing settings from a map? Take him/her/it outside and lock the doors. Click Settings, change Settings. There are no requirements for Players to **** around with Settings/oh yeah, Proper Settings ... unless you're a console owner with a 2 second attention span.
What's with all the logging in at the start? If I'm playing a game I don't expect to see any of the login rubbish until such times as I hit the multiplayer tab - and that's only if I'm not running a LAN game. I go local and it still says "logging in", maybe my local button is broken?
The game.
Yes, the game looks stunning. The visuals are great eye-candy, but nothing more. If anything, they make the game too, well, busy, detracting from what used to be the point of the whole thing - splattering scenery with the body parts of your opponents. It takes the fun out of the game if I have to spend time trying to figure out what the hell I'm looking at. I don't want to sound ungrateful, but c'mon - at least let me shoot some of the bloody neon & holographic signs out so they stop shining in my face.
There was also something about the old-skool music from the original UT that has been lost over the releases of each new game. Yes, it sounds very good and so well polished that some of it could easily chart if released. It sounds too polished though, the old FM stuff gave the game the feel of something rough and ready - like we were when we got playing; rough (and tough) and ready (to main, kill & destroy).
Why does almost every multiplayer game have to be run flat out? Counterstrike is played by nutjobs who run headlong into combat with no thought of personal safety and UT is no exception. The game has got faster with each release until you are almost sprinting to your death(s). If this was real you'd be dead once and once only. Maybe there should be a life limiter option to force players to get more tactical than just simply run & gun. I don't mean like LMS (where did that go), I mean a limit that could be set in any team game mode so that prima-donnas would be more inclined to team-playing instead of poncing around or getting fragged all the time.
My thoughts.
UT3 has sacrificed a lot of old-skool gameplay and feel to keep up with the console world of "more bling" and it's a shame. I might play it from time to time, but, if anything I'll be sticking it to Loque, Tamerlane and the gang in the original game.
I'm not asking for this game to look and feel like the original Unreal Tournament but is it too much to ask that the game to look like a PC game and not an eye-candy tour for the PS3?
There's more that I could say, both good & bad, about this game but I'm fed up enough as it is. I don't want to have to defend the game just because of it's lineage and I'm not happy about panning it - I paid a premium for this game and I want to play it but it's bloody hard to be nice about something that just isn't Unreal Tournament anymore. I think I'll go scan some cats now (and you can figure that bit out for yourselves
Oh yeah... two questions. Why do cut scenes cause the game to lock up on my machine and why does the game crash when exiting a map via the "Main Menu" button? The game runs fine but the UI & cut scenes don't? That's a turnabout!
Here's a few tips for those who want some control over what they're playing...
The next two require editing of the file UTGame.cfg which is kept here : C:\Documents and Settings\your User's documents folder\My Games\Unreal Tournament 3\UTGame\Config
Maybe there should be a running thread for "fixing" the game...
* I once had an email chat with Cliff B over a map in Unreal - how the music and imagery made you feel when first emerging from the Vortex Rikers. The moment you looked up and saw the sky, the opening bars of the music - set the tone for the game and made the whole experience worth it for me. It was his fault I got into Unreal/UT and he was happy to take the blame for it
I've been playing UT since day one. Since the release of UT3, I still do. Why? Because it's more fun.
I pre-ordered UT3 as soon as I'd heard it was on the way, read all the releases about it, saw some fantastic things. Then the game came out and I found myself, on the whole, saying "meh, I'll go play Crysis".
The problems started right from the moment the game installed. I don't have a PhysX card so I don't need a poxy auto install of the drivers and software for it. Why do I need to reboot my system after the install completes? Dunno, didn't find out - deleted the PhysX folder from my system anyway and the game ran okay without the reboot. Someone trying to add ring0 drivers to my system, eh?
I run an AMD based system with an ATI video card, so I deleted the adverts from the movies folder as I'm sick of seeing these in games. Forced advertising has the same effect on me as rubbing my nose in s*** - it isn't going to get you anywhere except hospital. If I wanna downgrade my PC, maybe I'll take notice (I'm not a DAAMIT fanboi, just got fed up with high prices and/or **** drivers - now I'm happier with lower prices and **** drivers).
The User "interface".
The last time I saw something with this kind of User inteface it was a old rally game ported from the PlayStation 2. Oh great, thanks Cliff* - I trusted you and the rest of the guys to come up with something better and I find I spent money on a console port. Yes, I've watched the "making of" video from the Collecter's Ed that I bought. Well - up until I saw the playtesting in front of high spec PCs using only joypads. I have a Wii for fun gaming or sports, I don't expect the best (= most fun and frag-filled at the same time) PC game ever written to be nothing more than a broken-down designed-for-dummies console port, even if it was written for the PC.
Put simply, the UI is a POS that should have been left on the PS2. Most PC Users have a mouse for pointy-clicky stuff and most like to pointy-clicky with it. If you have to, give an option that can be toggled to allow the Player (or Purchaser and Wage Payer) the choice ... pointy-clicky or POS.
I also found that I had dodging on by default, but no way of turning the **** setting to OFF. I hate dodging, I can do it myself thank you very much - using the built in "helper" only ends up with me falling of ledges, jumping into gunfire (as most players can predict where you'll be if you use it) and generally quitting the game the quick way (LRS on the front of my PC so I don't have to wait for the UI to reload sometime this week).
I prefer the blue team thank you very much. Not red. Even in the old UT map "Cola Wars" - and I don't drink Pepsi (for those that know the map). Where was the setting for preference?
I tend to enjoy unbalanced teams when playing - I tend to go with at least 3 Godlikes against me in most maps and often 15:1 in some like "Cranes". (If you think I'm making this up, perhaps you'd like to play me?)
So where are these non-console port options? Are console players so **** that they can't play unbalanced teams? Incapable of choosing a preferred team?
Who came up with the two tier system for changing settings from a map? Take him/her/it outside and lock the doors. Click Settings, change Settings. There are no requirements for Players to **** around with Settings/oh yeah, Proper Settings ... unless you're a console owner with a 2 second attention span.
What's with all the logging in at the start? If I'm playing a game I don't expect to see any of the login rubbish until such times as I hit the multiplayer tab - and that's only if I'm not running a LAN game. I go local and it still says "logging in", maybe my local button is broken?
The game.
Yes, the game looks stunning. The visuals are great eye-candy, but nothing more. If anything, they make the game too, well, busy, detracting from what used to be the point of the whole thing - splattering scenery with the body parts of your opponents. It takes the fun out of the game if I have to spend time trying to figure out what the hell I'm looking at. I don't want to sound ungrateful, but c'mon - at least let me shoot some of the bloody neon & holographic signs out so they stop shining in my face.
There was also something about the old-skool music from the original UT that has been lost over the releases of each new game. Yes, it sounds very good and so well polished that some of it could easily chart if released. It sounds too polished though, the old FM stuff gave the game the feel of something rough and ready - like we were when we got playing; rough (and tough) and ready (to main, kill & destroy).
Why does almost every multiplayer game have to be run flat out? Counterstrike is played by nutjobs who run headlong into combat with no thought of personal safety and UT is no exception. The game has got faster with each release until you are almost sprinting to your death(s). If this was real you'd be dead once and once only. Maybe there should be a life limiter option to force players to get more tactical than just simply run & gun. I don't mean like LMS (where did that go), I mean a limit that could be set in any team game mode so that prima-donnas would be more inclined to team-playing instead of poncing around or getting fragged all the time.
My thoughts.
UT3 has sacrificed a lot of old-skool gameplay and feel to keep up with the console world of "more bling" and it's a shame. I might play it from time to time, but, if anything I'll be sticking it to Loque, Tamerlane and the gang in the original game.
I'm not asking for this game to look and feel like the original Unreal Tournament but is it too much to ask that the game to look like a PC game and not an eye-candy tour for the PS3?
There's more that I could say, both good & bad, about this game but I'm fed up enough as it is. I don't want to have to defend the game just because of it's lineage and I'm not happy about panning it - I paid a premium for this game and I want to play it but it's bloody hard to be nice about something that just isn't Unreal Tournament anymore. I think I'll go scan some cats now (and you can figure that bit out for yourselves

Oh yeah... two questions. Why do cut scenes cause the game to lock up on my machine and why does the game crash when exiting a map via the "Main Menu" button? The game runs fine but the UI & cut scenes don't? That's a turnabout!
Here's a few tips for those who want some control over what they're playing...
Killing unwanted movies (adverts) : go to path\UTGame\Movies and either move the files out or delete them. I only removed the Intel/nVidia ones, the others are okay.
The next two require editing of the file UTGame.cfg which is kept here : C:\Documents and Settings\your User's documents folder\My Games\Unreal Tournament 3\UTGame\Config
To change the default team : find the section [DefaultPlayer] and change team=255 to team=1 (red to blue).
To turn off dodging : find the section [UTGame.UTPlayerController] and change bEnableDodging=true to bEnableDodging=false
Maybe there should be a running thread for "fixing" the game...
* I once had an email chat with Cliff B over a map in Unreal - how the music and imagery made you feel when first emerging from the Vortex Rikers. The moment you looked up and saw the sky, the opening bars of the music - set the tone for the game and made the whole experience worth it for me. It was his fault I got into Unreal/UT and he was happy to take the blame for it

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