I am finding a disturbing number of servers are having either a frag limit (for DM and TDM) and Flag Cap limits (for CTF and vCTF) which often results in very short games. It's especially bad for DM gametypes (DM/TDM/Duel) because matches are often very short. I've seen default Frag limits of 25, on a server with 8-10 players, and that limit is reached within 3-5 minutes. What this means is after each map a new level is loaded. Which cuts into our gametime.
Not only is a significantly large portion of our time online spent in ghostworld, the place between levels, this also means shorter matches. Less time to get our groove on.
I'm going to suggest that server admins consider letting DM matches last for about 10 minutes with no frag limit. Let us have some time to enjoy ourselves in a game. Maybe TDM could be 15 minutes. CTF and vCTF could be 20 minutes. Just throwing that out there. But it's annoying particularly for me, since my system isn't blazing fast, so often I end up in the map 30 seconds after others, and that's a relative big chunk of my gametime already wasted.
Not only is a significantly large portion of our time online spent in ghostworld, the place between levels, this also means shorter matches. Less time to get our groove on.
I'm going to suggest that server admins consider letting DM matches last for about 10 minutes with no frag limit. Let us have some time to enjoy ourselves in a game. Maybe TDM could be 15 minutes. CTF and vCTF could be 20 minutes. Just throwing that out there. But it's annoying particularly for me, since my system isn't blazing fast, so often I end up in the map 30 seconds after others, and that's a relative big chunk of my gametime already wasted.
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