There's a lot of cool stuff in UT3, and things that are just plain smooth. For instance, weap[ons fire and physics are much better. Flying vehicles and their physics are fantastic. but on the other hand, i have some serious questions---
>player options, interface options, crosshair options, movement options, server view options, etc., etc, etc??? where did it all go? i mean, like poof and 70% of the great stuff from earlier ut and ut2004 is GONE. somehow i feel like it's become a one-size-fits-all EPIC-KNOWS-WHAT'S-BEST-FOR-YOU game + we're supposed to bow down ~~because of massive marketing and things like changing helmets~~ that it's an advanced & customizable game. fact is: isn't even beta test level player customization; plus all the server views and server spectating options have been eliminated?
>if you strip away all the~~some cool, some bad, but mostly mostly retread~~ heavy metal design and detail, the new vehicles, all the textures, UT3 ends up being a tiny advance over earlier UT games, if that. there's visually way too much going on. the gameplay is buried under a heap of unnecc megacrap and layers of bad UI. in Warfare, for instance, the HUD has become completely incomprehensible>> like oh, this node is a tiny rounded red square and so its locked, and this node is a tiny round red dot, and so it's not???>>> + u get bombarded by blinking signs, arrows pointing, paths glowing, voices booming 'Attack this, attack that', glowing enemy vehicles~~~ it's like Simon Sez. Player basically is a drone that's following directions and has no options.
Honestly, i now realize i didn't appreciate ut2004 enuff.
>player options, interface options, crosshair options, movement options, server view options, etc., etc, etc??? where did it all go? i mean, like poof and 70% of the great stuff from earlier ut and ut2004 is GONE. somehow i feel like it's become a one-size-fits-all EPIC-KNOWS-WHAT'S-BEST-FOR-YOU game + we're supposed to bow down ~~because of massive marketing and things like changing helmets~~ that it's an advanced & customizable game. fact is: isn't even beta test level player customization; plus all the server views and server spectating options have been eliminated?
>if you strip away all the~~some cool, some bad, but mostly mostly retread~~ heavy metal design and detail, the new vehicles, all the textures, UT3 ends up being a tiny advance over earlier UT games, if that. there's visually way too much going on. the gameplay is buried under a heap of unnecc megacrap and layers of bad UI. in Warfare, for instance, the HUD has become completely incomprehensible>> like oh, this node is a tiny rounded red square and so its locked, and this node is a tiny round red dot, and so it's not???>>> + u get bombarded by blinking signs, arrows pointing, paths glowing, voices booming 'Attack this, attack that', glowing enemy vehicles~~~ it's like Simon Sez. Player basically is a drone that's following directions and has no options.
Honestly, i now realize i didn't appreciate ut2004 enuff.
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