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    #76
    I can't argue with your opinion Frag, but it does double the damage per bullet (appr.) than the one in 2k4.

    Originally posted by Kantham View Post
    The stinger is already ruining the game for me and half of this community, we want it to be like a combo weapon.
    I don't think you speak for as many people as you claim to. It's not like it was when the demo was played and the stinger was God. You're the first person I've seen complain about it here on the forums since the demo was out. I imagine most people have gotten used to it by now. I for one don't want it changed. It's fine, imo.

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      #77
      Originally posted by ElDiablo2k3 View Post
      I'm no pro but I've never felt the Stinger was too powerful and I haven't felt the Stinger to be too powerful in my hands.
      There's the difference, I only play this game competitively. And play to win.
      Of course, you don't mind, newies don't bother with competitive balance, hence the reason of Halo's existence and why it sold over 4 million copies under 5 months with their last and latest title. Or take CoD4, CS:S, these games anyone can get a frag with, where the competitive gaming is going now?

      Originally posted by bclagge View Post
      I don't think you speak for as many people as you claim to.
      Maybe not from here, because most of the people who would agree with me went buying TF2 and left UT3.

      Originally posted by bclagge View Post
      You're the first person I've seen complain about it here on the forums since the demo was out.
      Lying is not good.

      Originally posted by FragTastic View Post
      to me the stinger feels less powerfull than 2k4.
      Play UT2004 again, or get your eyes checked.


      ------------
      I'm not going to continue this, we could go on for ever and ever. I supported UT since 2004 and don't plan on giving up, I'm not here to make foes but, shouting my opinions. If I say a lot of people think the stinger is overpowered I know am correct, no one is forced to dig into this forum and look how many people agrees with me here. Bye thread.

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        #78
        oh ok bclagge. seemed easier to mow them down with a stinger in 2k4 must be just me lol [EDIT] I must be getting less accurate **** it lol

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          #79
          One of main reasons why i dont like CTF-Strident, is .. Stinger

          I dont use this weapon by principe, exept vs vehicles, nodes and core.

          I prefer Unreal-1 stinger, it was more balanced and therefore more fun to use. By the way, it was full-projectile weapon.

          .
          For people who think Stinger is fine:

          there are many threads about "overpowered stinger", and you never see threads like "Pulse gun is very overpowered" or "Sniper rifle is easiest weapon to use!" not even "Stinger is to weak "

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            #80
            Lying is not good.
            And exaggeration comes naturally to both of us.

            There's the difference, I only play this game competitively. And play to win.
            Of course, you don't mind, newies don't bother with competitive balance, hence the reason of Halo's existence and why it sold over 4 million copies under 5 months with their last and latest title. Or take CoD4, CS:S, these games anyone can get a frag with, where the competitive gaming is going now?
            I haven't played competitively yet, so please explain to me how it affects balance.

            Maybe not from here, because most of the people who would agree with me went buying TF2 and left UT3.
            If you think something "ruins" a game, then play a different one is what you should do.

            Frag: The minigun in 2k4 had projectiles and the stinger in UT3 is hitscan, giving them both very different feels. I too feel more effective using the minigun than I do with the stinger.

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              #81
              ah i see bclagge well thank you for the clarification and thank you for refuting me in a sensitive manner i did appreciate it

              Comment


                #82
                Originally posted by ElDiablo2k3 View Post
                This is just plain silly. You wanna ruin the game?

                I have one thing to say....

                ...learn to play.
                Stop Necromancing threads.. I'd report you but there's no report feature.

                Comment


                  #83
                  The 2k4 minigun primary was hit scan too, and if you check the code you will see that the stinger deals a lot more damage/second then the mini did. I would suggest taking some of the damage from the stinger prim and add to the secondary projectiles, but I have no illusions it will ever happen.

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                    #84
                    Originally posted by 3leggedFreak View Post
                    The 2k4 minigun primary was hit scan too
                    I don't claim to be irrefutable, but I don't think you're right. There were visible bullets and targets had to be lead. If you move while firing you can see the trail of bullets bending as you move. Maybe it's just my imagination, I don't know for sure.

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                      #85
                      Originally posted by bclagge View Post
                      I don't claim to be irrefutable, but I don't think you're right. There were visible bullets and targets had to be lead. If you move while firing you can see the trail of bullets bending as you move. Maybe it's just my imagination, I don't know for sure.
                      Yes there was visible trail, but in fact it still was hit scan. The bullets was just there for effect.

                      Comment


                        #86
                        Originally posted by bclagge View Post
                        I haven't played competitively yet, so please explain to me how it affects balance.
                        Since you ask...

                        The stinger is not hard to use, it delivers a extremely good damage rate over your opponents if you know how to keep your cursor over the enemy. The stinger Secondary is really rarely used and became quickly useless for many players, while I like it a lot. Maybe because it takes more calculating right? I faced some really decent players that used the stinger online and it's over my expectations. It's stressing, and frustrating. In VCTF-Suspsense for perfect example, the stinger is given away in the weapon lockers, yet efficient against Raptors, and everything that moves. That said, the players. The stinger is the weapon I fear the most, I can't even use my hoverboard without being in danger competitively. not to mention the annoying shard sound it makes, if more than one player use the stinger against you - you're done. While projectile or other hitscan weapons such as the Shock rifle or the Sniper requires a precise shot. The stinger does not, you just go and tape-hold your mouse. I never seen UT play in such a CS:S like experience before.

                        We got used to the mingun as a combo weapon in UT2004. For example, you shot your target with the Lightning gun, then switch for the Mini, and kill it. Or if you know your opponent is about dead. The minigun was perfect the way it was there, Sniping takes skills, using a minigun that has a large spray effect isn't taking much skill and gives you granted kills in the area you spam in, resulting in lots of pre-injured players become your victim using that primary function.

                        Also, not to mention that lag favors the Stinger.

                        You probably never heard the "Shock-tape" expression before, it was given away in UT2004 for describing how it was easy to kill someone with the shock rifle using strafing and steady accuracy never releasing your fire button. Now I see the "Stinger-tape" coming soon. But honestly, I don't think it will happen, according to the infamous amount of player who plays the game online. Soon there will only be sniper and instagib maps to brag about.

                        Comment


                          #87
                          /Edit: Cross post

                          Yup the tracers were just an emitter (well, xEmitter to be precise) effect added after the hitscan shot.

                          Personally I also think the Stinger needs a tone-down, because while it's not impossible to kill someone who's spamming you with it, there's little to no point continuing after yuo've been hosed because you're left with only a few HP left.

                          The 2K4 mini was good in that it's most practical use was as a finishing off weapon, and you could even walk away from a hosing from the UT99 mini if you played your cards right, but as it stands the stinger is just a bit too powerful in comparison to it's ease of use.


                          Whoever suggested taking a few HP off the prim & adding it to the sec should get a +1, because there's no point at all to the sec-fire, epic may as well have left the alt-fire blank for all the practical use it does, so anything to improve it can only be a good thing imo.

                          Comment


                            #88
                            The stinger is fine.

                            Too effective against vehicles? SOMETHING has to be since there are hardly any avrils anywhere. Compare having a stinger in a locker to having an avril...

                            I think part of the reason many people get these crazy ideas about the stinger being overpowered is because the bots are far too effective with it.

                            Edit: I find the secondary very powerful, particularly since it surprises people. Increasing the projectile speed a bit on the secondary, I think, would be a fair trade-off for reducing the primary, if absolutely necessary.

                            Comment


                              #89
                              Go look at all of the top ranked player and any of the good duel players (or any other good player who might not be highly ranked because of the way the ranking system works) and see how many kills and deaths they get with the stinger.

                              I guarantee it will not be in their top 3 for either kills or deaths.

                              If you are dieing to the mini more than other weapons, you suck.
                              If you have more kills with the mini than other weapons, you need to use something more effective.

                              Go look at player stats. Most people get the majority of their kills and deaths from the rocket launcher, flack cannon, and shock rifle... and thats WITH the stinger being used as a finishing weapon.

                              How can you say the stinger is overpowered when there is a HUGE amount of evidence that it causes less kills then at least 3 other weapons?

                              Comment


                                #90
                                Originally posted by Kantham View Post
                                Since you ask...
                                You have very good points that make the Stinger sound like a very powerful weapon. But overall I don't think you make a case for the stinger overpowering the other weapons. Yes the Stinger is versatile and powerful. But the same is true of the shock rifle and rocket launcher. Yes the Stinger is useful to someone who cannot aim too well. But that shouldn't be an issue in competitive play, right? Good players will knock you off your hoverboard with the shock and sniper rifles just as easy as the stinger. Sniper gaurantees a kill if you just hit them while they're down. And up close many weapons offer instant/near instant kill. Stinger will kill you near instantly, but it requires aim, aim that would be equally effective using other weapons. And if you don't leave some firefights using any weapon low in health, then you're opponent did something wrong.

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