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    #61
    Originally posted by wata View Post
    oh how surprizing, another thread about stinger
    and then the usual no-clue-crew writing back endlessly "stinger is perfect, leave it as it is, you must be noob anyway, flame flame troll troll bs.."

    stinger is ruining open areas gameplay, especially vctf and warfare, because of its insane long range
    no-clue-crew should stop thinking duel mod is the only one, and stfu

    edit : hey look below, a troll *rollineyes*
    hahhaaa.......

    VCTF and warfare aren't competitive gametype, and these gametype are highly flawed in many way beside weapon balance. It's total bs to balance weapon base on those 2 newb gametype (majority of the community don't even know how to dodge). And also, majority of that community in fact perfer MORE imbalance, such as nuke and tank and other **** that let them get some easy frag without being a competitive player.

    Stinger is good at open area, but its no where near as scary as a highly skilled player that can "lock on" like a freakin bot with shock primary and sniper. Of course, you won't be seeing them as none of the pro play any of those gametype.

    Comment


      #62
      Originally posted by warlaan View Post
      It appears to me that half of the posts in this thread state that the stinger is OP, while the other half say either that "the world is super who needs discussions" or that the good players don't use the stinger that much.
      This is a phenomenon you see in quite a few games lately. Why do you have to be good player in order to get a balanced gameplay? It's not good enough to balance dps, you also have to balance the difficulty of a weapon, and that's where the stinger is outstanding.
      Sorry, but the argument that the shock combo was so much more devastating than the stinger is just rediculous. The only way I can use the shock combo is by standing still. I just can't get it off if I keep dodging.
      Am I not good enough to have fun with this game?
      Same applies to rockets and Flak shots. They are just so much easier to dodge, that is they can be dodged as opposed to the stinger shots.
      There are countless reasons why it should be base on good player, so i'm not gonna explain. As for you that are having trouble using shock, how long have you been playing the game? a month or so? how about instead of CHANGING THE GAME, TRY ADAPTING TO IT AND GET BETTER?

      Your opinion about stinger don't mean much as your relatively new and there are many stuff that you have to explore and learn. There are countless people like you that want to change the game to your fitting, without trying to learn the new game and adapt to it. Stinger may be powerful for you right now, but maybe in the near future you get use to the shock and become dominant with it?

      Its kinda like when we first play FPS, we would get dissy and motion sickness. But once you get use to it, you won't gonna notice it.

      Comment


        #63
        Originally posted by Kantham View Post
        Hi,

        First thing, congratulation Epic Games for the beta fixes (Especially eye height). My intention here is not to bring chaos on the boards. So let's just say that this is a personal opinion. Epic Games has made a lot of changes from the 2k* games and that's a good thing. I am always up for a good change, and I am especially up for a good & fair balancing.

        To get right to the point, I really like the Stinger, and it's alt fire, but the primary seems to be dealing really well in most situations and delivers a lot of damage. I played online a couple of hours yesterday and had a blast. Though, any one that's minimally capable of aiming with the stinger will pull kills. Since the primary is hitscan (Instant hit) it makes things easier and a weapon of choice.

        My 2 cents. If Epic is working on the problem then don't mind the thread please.


        EDIT: Here are some technical facts for those that don't see why the primary fire more powerful than the others weapons of the game.

        1)The stinger primary will bring permanent damages when your opponent shots you. Leaving you to a low health status, you're a very easy target searching for health after each stinger fight.
        2)The stinger primary is hitscan, so it can be really favourable with lag.
        3)The stinger primary takes less effort than the secondary and the other projectile weapons. You just need to hold the fire button constantly and aim until your ammo count is empty, or you died.
        Wow this thread is big, but I'll reply directly to the OP, IIRC the Minigun, which the stinger replaces, was also Hitscan, and thus the primary fire is pretty similar, effect wise for both, it is just the secondary fire which has received a tweak, instead of just being a reduced rate of fire, higher accuracy/damage, it now can pin people to walls, I haven't noticed much of a difference, however between the old Minigun from 2k4 and the Stinger really.

        Comment


          #64
          Originally posted by Im a Chef View Post
          Its just a game get a grip if you don;t like getting owned by a certain gun turn the game off, very simple.
          it's not just a game, it's my favorite one

          and unfortunatly a lot of people turned the game off because being ****** off at that weapon.

          actually so many people turned the game off that servers are just dead

          Comment


            #65
            Originally posted by warlaan View Post
            ...The only way I can use the shock combo is by standing still. I just can't get it off if I keep dodging. Am I not good enough to have fun with this game?
            Same applies to rockets and Flak shots. They are just so much easier to dodge, that is they can be dodged as opposed to the stinger shots.
            You're good enough to dodge flak and rockets, but not good enough to do moving combos? I wouldn't say that you're not good enough, but rather that you have developed a lopsided skill set. Use the ASMD exclusively for a while and you'll soon be able to combo while moving; it's not really that hard.

            And just wait. If the Stinger is somewhat more used than other weapons now because it's easier for new players, then it will be used less after a while as new players become veterans. I know it took me a few days to get used to the reduced rocket splash damage, and I'm only just getting to grips with the ASMD.

            Comment


              #66
              The Stinger, overall, is about the fourth most powerful weapon in UT3. The best weapons are the Rocket Launcher, Shock Rifle, and Flak Cannon. The Minigun is tied for best at medium to long range with the Shock Rifle. IMRO, naturally.

              Comment


                #67
                "DemonOZ said massive bs and feels like a progamer of some kind"

                looky, another troll with no clue about gamemods he doesn't play anyway

                Comment


                  #68
                  Originally posted by martinblank View Post
                  Rockets are UNDERpowered! Not enough splash damage! And flack primary is also under powered, to slow rate of fire. But yes I agree about the trajectory.
                  Yes, they need more splash damage, this is true, but they shouldn't take the full 100 health off you on impact, maybe 60-75 would be better, after all you have a secondary to fire multiple rockets.

                  Comment


                    #69
                    Originally posted by DemonOZ View Post
                    Stinger is good at open area, but its no where near as scary as a highly skilled player that can "lock on" like a freakin bot with shock primary and sniper.
                    The stinger has like 4 times the DPS of those weapons. It's way more dangerous, and way easier too use. This is by no means just a problem in vehicle gametypes.

                    You guys also need to drop this idea about how "damage all at once" somehow equals "power." True effectiveness = damage over time, where the stinger is #3, but the #1 and #2 weapons are way harder to use.

                    Comment


                      #70
                      Originally posted by -AEnubis- View Post
                      The stinger has like 4 times the DPS of those weapons. It's way more dangerous, and way easier too use. This is by no means just a problem in vehicle gametypes.

                      You guys also need to drop this idea about how "damage all at once" somehow equals "power." True effectiveness = damage over time, where the stinger is #3, but the #1 and #2 weapons are way harder to use.
                      Damage per second is only important in some circumstances. The Stinger's high rate of damage is totally negated if you're dead after the first shot (rockets, flak, sniper rifle, bio-rifle, impact hammer), it's worthless if you are seen before you get line of fire and are killed by splash damage (rockets, flak, combos, maybe bio-rifle), and at long range the cone of fire means the DPS falls off to almost nothing, even with perfect aim (beaten by ASMD, Sniper, Enforcer and sometimes homing rockets). If damage/time was really that important, we would all be using the Link Gun (actually the Link Gun is extremely powerful at close range if you get good with it).

                      Comment


                        #71
                        All that being true, still doesn't stop the stinger from being more useful outside of it's ideal circumstances, which is why it's basically the #2 weapon for the top 10 ranked players right now. Shock combos don't even come in a close 3rd.

                        The fact is avoiding spam is a much easier task at the higher levels of competition in this game, than it is on the average pub. Barring the sniper rifle, most of those guns are dodge-able.

                        I also don't know where you get this idea that Shock is so much better at range. If you use the stinger right, you pretty much own shock at mid to long range, unless they use the core spam to block the stinger, which is the only valid defense vs the stinger, and has not been mentioned by a single stinger advocate.

                        That speaks volumes about what level of play most of you are at.

                        The stingers cone widens as it fires, so if you burst it, and let it cool down a bit, it is quite effective at long ranges. I have yet to see anyone be that effective with just shock beams.

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                          #72
                          Originally posted by Kantham View Post
                          I'd be thinking 25%.
                          This is just plain silly. You wanna ruin the game?

                          I have one thing to say....

                          ...learn to play.

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                            #73
                            I know how to play the game thanks. It's not some random user that'll get me to school by telling me such kind of thing. Try harder.
                            The stinger is already ruining the game for me and half of this community, we want it to be like a combo weapon.

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                              #74
                              to me the stinger feels less powerfull than 2k4. Just my very humble opinion. Also the weapons feel much more balanced generally in UT3.

                              Comment


                                #75
                                Originally posted by Kantham View Post
                                I know how to play the game thanks. It's not some random user that'll get me to school by telling me such kind of thing. Try harder.
                                The stinger is already ruining the game for me and half of this community, we want it to be like a combo weapon.
                                I'm no pro but I've never felt the Stinger was too powerful and I haven't felt the Stinger to be too powerful in my hands.

                                This is not a major issue for the majority of people, even noobs need to score a point from time to time.

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