Quality maps, some are pretty much ut99 clones, most have 99ish feel to them.
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Love the maps, Epic.
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Yes, they have some nice atmosphere and "personality" to them. While many maps over the franchise's series state that such-and-such map was once used for certain purpose, they sometimes, at least, didn't have much to suggest as such. Now take DM-CarbonFire, for instance. In UT3 it is a working factory, with assembly lines and all. I also like the announcer on the PA system talking about safety issues and advertising new products from Liandri. There are also some lifts and other interactive bits in these maps that make sense in the context of the map's story. They look and play so beautiful, too.
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Also Gateway is pretty original in concept - a hybrid of Flux, Antalus and good old Pyramid
Btw liked the background detail - like on Sanctuary, Deimos - even on Deck there's something to put your eye on outside the map!
ps did you notice that some maps like Sanctuary are the Unreal1 (not Tournament) style at it's best?
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There are far too many shades of greys and browns in many of the DM-CTF maps.
Why does every rock,stone,brick, or sheet of metal have to be brown,grey,or some variant of the two?It actually makes some of the details and map's geometry less defined.
In almost every other aspect most of the DM-CTF maps are very nice indeed.The amount of detail is impressive.I like the new effects also.
Oh well,no changing the maps anyway.
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Originally posted by unbecoming View PostWhy does every rock,stone,brick, or sheet of metal have to be brown,grey,or some variant of the two?(or what color should they be, shiney pink brick on the deep yellow metal?
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Btw how I like the fact that very much attention is payed to light-emmiting objects - neon tubes, lightboxes etc.
ps hehe I just recalled how to forget that bright color rant - everyone who wants brighter colors needs to play DM-Shroomz map for UT2k4 so they'll never want that again
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"why are the rocks brown or grey?"
Originally posted by TheBypasser View PostSurprize - if you'd look outside your window, you'd see the same
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I am a big fan of Deimos, among other maps. It's just so much fun. Infact, I love all the maps so far.
I am disappointed that some people aren't very open to playing on maps like Deimos. Most are cool with it, saying it's awesome but there are a few who complain about the low grav space battles but I think it's great. Those are the kinds of people who take things too seriously. I wouldn't want every map like Deimos but it is indeed a gem.
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I just use my monitor's builtin sRGB profile and I don't have any issue with maps being too dark or too bright, and I find things colorful enough.
Making things really bright and colorful without looking like a vomiting patchwork is not easy, and as such I slightly prefer that they err on the side of safety and use less saturated colors. I also find that the contrast between the buildings walls etc. and bright elements like indicator arrows, orbs, flags and lights of all sorts looks really nice.
Regarding the maps, I wonder why in torlan classic the tank nodes aren't linked. I haven't played warfare online yet so I don't know how well it'll work, but it seems like it won't really be like ut2k4 torlan (which the name suggests it should be) if there is no alternate route to the core.
Torlan in 2k4 wasn't about the center node being a choke point, it was about having a short (the center node) and a long (the tank nodes) path to the enemy's primary.
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