Announcement

Collapse
No announcement yet.

Full Xbox360 Controller Support (How-To)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I have a question if someone could possibly answer please

    If I did this would I HAVE to use the 360 controller all of the time? Can I switch in between whenever I want? If so, how please cause I thought attempting to do this would have to mess around with the files or w/e.

    Thanks

    Leave a comment:


  • replied
    im almost there, for some reason my dpad is inverted...ive switched it in the game and it didnt help...when i hit up my guy moves back and when i hit down he moves forward...left and right are fine, its just forward and back that isnt acting right

    Leave a comment:


  • replied
    Well, I finally got the 360 controller to work - and I must say, it works even better than anticipated. Anyhow, I tried binding controls with the gamepad in the "configure keys" menu... and the menu recognized each button press on the controller.

    For example, it would say "Joystick 5" for Jump. However, the game wouldn't recognize these bindings when I entered a match. Therefore, it looks as if all the tweaking needs to be done via the UserInput.ini notepad.

    Yep, it's kind of a pain, especially when you're not sure what exactly to type? For example, I can no longer access the Menu with either the Escape key or the Start button on the controller? These little details are frustrating.

    Leave a comment:


  • replied
    awe man thanks...i wouldve never found that!

    Leave a comment:


  • replied
    Originally posted by EpiTome View Post
    so exactly where in the engine ini did you put "AllowJoystickInput=1" ??
    UTEngine.ini

    [WinDrv.WindowsClient]
    AudioDeviceClass=ALAudio.ALAudioDevice
    MinAllowableResolutionX=0
    MinAllowableResolutionY=0
    MaxAllowableResolutionX=0
    MaxAllowableResolutionY=0
    MinAllowableRefreshRate=0
    MaxAllowableRefreshRate=0
    ParanoidDeviceLostChecking=1
    AllowJoystickInput=0
    Change 0 to "1".

    Leave a comment:


  • replied
    Originally posted by EpiTome View Post
    so exactly where in the engine ini did you put "AllowJoystickInput=1" ??
    I'm trying to figure this out as well. Any help would be much appreciated.

    Leave a comment:


  • replied
    thank you!

    Leave a comment:


  • replied
    Originally posted by BlackOmega View Post

    Another problem.

    Since UT3 has around 10+ weapons, using nextweapon/prevweapon gets really frustrating at some times, i tried to bind weapons by type

    Exemple:
    Bindings=(Name="XboxTypeS_DPad_Left",Command="GetW eapon 3 | GetWeapon 8 | GetWeapon 9")
    Bindings=(Name="XboxTypeS_DPad_Right",Command="Get Weapon 4 | GetWeapon 7 | GetWeapon 10")

    that would have the d pad left switching between the biorifle, flak, and rocket and the d pad right to the shock rifle, minigun and sniper. It used to work back in UT99/UT2 but doesn't work in ut3, using "SwitchWeapon" doesn't work as well since it would change only to the last weapon on the command line =/

    If anyone could help me with this I would be thankful.
    They changed the bindings.

    It's all there. You just have to have patience and time to go through everything and see what you want to bind to what.

    HINT:

    switchweapon 1
    switchweapon 2
    Etc.

    Leave a comment:


  • replied
    Great, have been waiting for this.

    Anyway, Now we need to find a way to make dodge work like it works on Unreal Championship 2 / Gears of war, by pressing a direction on the thumbstick and the jumping.

    It's nearly impossible to time the dodges in an analog stick ¬¬

    I had a look at gears of war's config file but it turned nothing out.. I will try and check UC2 config files when I get the chance to see if I can find a alias for making this work.

    Another problem.

    Since UT3 has around 10+ weapons, using nextweapon/prevweapon gets really frustrating at some times, i tried to bind weapons by type

    Exemple:
    Bindings=(Name="XboxTypeS_DPad_Left",Command="GetW eapon 3 | GetWeapon 8 | GetWeapon 9")
    Bindings=(Name="XboxTypeS_DPad_Right",Command="Get Weapon 4 | GetWeapon 7 | GetWeapon 10")

    that would have the d pad left switching between the biorifle, flak, and rocket and the d pad right to the shock rifle, minigun and sniper. It used to work back in UT99/UT2 but doesn't work in ut3, using "SwitchWeapon" doesn't work as well since it would change only to the last weapon on the command line =/

    If anyone could help me with this I would be thankful.

    Leave a comment:


  • replied
    so exactly where in the engine ini did you put "AllowJoystickInput=1" ??

    Leave a comment:


  • replied
    Very cool Thanks alot

    Leave a comment:


  • replied
    OK. Here are some things you might want to change in the UTGame.ini file to customize your controller experience:

    (Use the "Find" feature in Notepad to go directly to these entries)

    [ControllerVibration UTUIDataProvider_MenuOption]
    OptionSet=Input
    DataStoreMarkup=<OnlinePlayerData:ProfileData.Cont rollerVibration>
    bRemoveOnPS3=1
    bRemoveOnPC=1
    Change bRemoveOnPC=1 to bRemoveOnPC=0

    [ControllerSensitivityMultiplier UTUIDataProvider_MenuOption]
    OptionSet=Input
    OptionSet=MidGameMenu
    DataStoreMarkup=<OnlinePlayerData:ProfileData.Cont rollerSensitivityMultiplier>
    OptionType=UTOT_Slider
    RangeData=(MinValue=5,MaxValue=20,bIntRange=1,Nudg eValue=1,CurrentValue=10)
    bRemoveOnPC=1
    Change bRemoveOnPC=1 to bRemoveOnPC=0

    [TurningAccelerationFactor UTUIDataProvider_MenuOption]
    OptionSet=Input
    OptionSet=MidGameMenu
    DataStoreMarkup=<OnlinePlayerData:ProfileData.Turn ingAccelerationFactor>
    OptionType=UTOT_Slider
    RangeData=(MinValue=1.0,MaxValue=10.0,bIntRange=1, NudgeValue=1.0,CurrentValue=5.0)
    bRemoveOnPC=1
    Change bRemoveOnPC=1 to bRemoveOnPC=0

    Once you save the file, load up UT3, and look in the "Settings" Menu where you normally set your Mouse sensitivity. There will be new sliders for your controllers sensitivity and a check box for Controller Vibration (Force Feedback).

    Leave a comment:


  • replied
    Originally posted by Briz600 View Post
    Just one question how do I make the right thumb stick a little faster
    Maybe just 5% or 10% faster
    Use the "Find" option and put: aTurn, thats gonna take you to the right stick commands. Where it says "speed", you can change the numbers to adjust the turning speed. By the way, you might want to change the deadzones too, because deadzones make the aiming a little stiff.

    Leave a comment:


  • replied
    Originally posted by Briz600 View Post
    Works Great Thanks
    Just had to make a small setting to make it all work.
    AllowJoystickInput=1 in UTEngine.ini
    Whoops. I forgot to include that part. Thanks for reminding me

    I'll post the other changes in a while that can be made to the UTEngine.ini that allow actual in-game (menu) sliders to adjust thumbstick and turning sensitivity.

    Leave a comment:


  • replied
    Works Great Thanks
    Just had to make a small setting to make it all work.
    AllowJoystickInput=1 in UTEngine.ini

    Just one question how do I make the right thumb stick a little faster
    Maybe just 5% or 10% faster

    Leave a comment:

Working...
X