I played online last night for the first time with UT3. All visual settings maxed out. I didn't measure it but it felt great and smooth to me, just like the single player. I died a lot because I wasn't familiar with the map yet. But in fact I was surprised it had no lag at all which I always got a lot of the time with UT2004 or maybe its the servers? Anyway Vista seems to work good as a gaming platform to me.
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ok i'm new round here, but i'm not new to PC's so dare not mistake my new entrance to this forum in relation to my background knowledge.
i worked on the Beta team designing Vista, and there is no way in hell your running Vista faster than in a XP environment, the new core program it more complex, and unfortunatley it means it bottle necks down, so the performance is reduced. It was done at the expense of some of the new features, but don't try and BS this forum about your amazing skillz cos your lieing through your teeth. I've been with Vista since the first builds, builds like 5038 (off the top of my head) and I am a system builder and IT consultant at my job, so please don't give me a mile long whinge of how your system is so l33t, and mines not from "config" issues, as i'm well aware of what i'm doing.
I recently up'd my pc spec to;
AMD X2 6000+
OZ DDRII-800 2gig's
MSI 790FX Platinum
MSI 7900GTX 512mb
BUT more to the point, my previous computer;
AMD X2 3500+
OZ DDRI-200 1gig's
MSI 790FX Platinum
MSI 7900GTX 512mb
and under Vista Crysis was almost unplayable and Call of Duty 4 wasn't far behind, I switched back to my XP OS and what a suprise it works flawlessly. my new systems all built up and running and it's now on XP, and will be till DX10 is mainstream and the service pack for Vista comes out, which i'm working on too.
Vista is a lovely system but it's no good for gaming, it's too bogged down with system resources, and other system tasks which drain your machine all round.
so Green_Day_584, you are talking complete rubbish, i used to run Vista, until the problems arised, which i knew would happen, but don't harp on about all these vista-haters as i love Vista but it's not streamlined enough...
if you wanna bring on some real world facts, or some test, and benchmarks i'm all ears. but XP is faster FACT END.
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Originally posted by Ikaros View PostI played online last night for the first time with UT3. All visual settings maxed out. I didn't measure it but it felt great and smooth to me, just like the single player. I died a lot because I wasn't familiar with the map yet. But in fact I was surprised it had no lag at all which I always got a lot of the time with UT2004 or maybe its the servers? Anyway Vista seems to work good as a gaming platform to me.
with all due respect your system is pushing up to the upper limit of gaming machines, is it any suprise your getting no lag, i mean how good was your net connection back in UT2k4?
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I am not a PC noob, but I do have a question for all you techies:
How much impact (or not) does having a sound card have vs. using an integrated sound chip like the ACL889?
(Realtek 5.1/7.1 DD surround sound; top of the line most recent version)
The reason I ask is with all of this cross-platform development and porting of games, I find I get better performance on XP without my Sound Blaster Audigy 2 installed (because consoles don't have dedicated sound cards). The same with Vista since they removed the Direct Sound.
Is this true across the board? Or does it vary from game to game?
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Originally posted by Athlonix View Posti worked on the Beta team designing Vista, and there is no way in hell your running Vista faster than in a XP environment, the new core program it more complex, and unfortunatley it means it bottle necks down, so the performance is reduced.
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because the new realtek is a inbuilt audio chip rather than codec system chip, it is in line with the south and northbridge, so it's optimal, where as an external card requires communications via a port which is obviously queued IRQ, because of so it has to wait to cut in on the south to northbridge gateway and communicate rather than being part of the integral loop.
i've always found onboard better for performance.
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Originally posted by Athlonix View Postwith all due respect your system is pushing up to the upper limit of gaming machines, is it any suprise your getting no lag, i mean how good was your net connection back in UT2k4?
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Originally posted by msny View Post
What I'm more interested in does DX10 bring more visuals to the table then DX9 did?
I can only comment on the work i've done with the distribution aspect, it will be a core program based on Directx 9, but it works more with lighting, shaders to create a more realistic look, it will also add in extra skybox materials and debris and the like.
one of the best examples is this
it increases the realism with the light, and shading.
only thing i'm not fond of is that the Directx10 is off loading hardware audio support on to software audio run by the CPU
the plus is Shader engine 4.
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Originally posted by Athlonix View Postbecause the new realtek is a inbuilt audio chip rather than codec system chip, it is in line with the south and northbridge, so it's optimal, where as an external card requires communications via a port which is obviously queued IRQ, because of so it has to wait to cut in on the south to northbridge gateway and communicate rather than being part of the integral loop.
i've always found onboard better for performance.
rofl *cough* *cough* lol
Seems you never saw a AWE32 or Audigy/ Sblive/ X-Fi in action. *caugh* *gnarghll* Even a C64 will rock a Realtek away.
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Originally posted by [FfFC]_-(MAD)-_ View Postrofl *cough* *cough* lol
Seems you never saw a AWE32 or Audigy/ Sblive/ X-Fi in action. *caugh* *gnarghll* Even a C64 will rock a Realtek away.
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