Originally posted by JackSherak
View Post
Announcement
Collapse
No announcement yet.
Dark Walker/DM_Heatray opinion?
Collapse
X
-
-
Originally posted by Hedge-o-Matic View PostI love the Darkwalker in HeatRay. first off, I'm not a DM Fundamentalist, who talks about what "belongs in deathmatch". All I know is that it's a blast to hunt the Darkwalker, and to skulk around the ruins with that thing creeping around outside. Great time!
Besides, I don't really prefer Heatray over shangrila, but if I'm playing heatray, I'll take the **** walker if I can and get some sick killing sprees. Sure, maybe I would prefer to not have it there, but when it's there I'm gonna use it. It's so depressing to have idiots whine every time I get some nice sprees going in the thing when it is so easy to take down. It's basically the same people that whine when I destroy their buffed health in one shot of three rockets. Then I am spamming. Or when I "lame" them by using invisibility, 'cus that's another thing that just doesn't fit with their particular rules of the game.
Hint: The rules are that of the map, not yours. Adapt to the game or lose. And stfu while you are at it.
Comment
-
Originally posted by Mouton View PostYou must be a noob whoring with Dark Walker online.
It have nothing at all to do with DM, all it does is ruining the gameplay because else that map would be really good. Worst of all is that they kept it in Duel... WTF
The walker on heatray is plain retarded bullsh!t... same for any other vehicle on other DM maps.
Destroys the fun and gameplay, not to forget that it has nothing to do with "skill" to win heatray using the dark walker...
Comment
-
I'm so sick of this argument. Heatray is fine. It's no different than community beloved gimmick maps like DM-Pressure in UT99. It's just a gimmick...one map with a vehicle...it's a nice a change in a pub rotation of FFA or TDM. For TDM, I see it absolutely no different than a power up.
Second, I've popped in that thing in pubs several times, with inexperienced players, you can sit and go dominating without leaving the spawn pad...if there are any players that have ANY experience, the walker lasts maybe 15 seconds or 2/3 kills worth. No different than the couple of extra kills you get from an amp or running around with amp and shield. My guess based on the dozens of times I've played it online are TOPS 2-5% of the total kills on that map are from the Walker and even if it's more...it's ONE MAP. How many crappy DM maps have you played over the years that HeatRay deserves this kind of focus?
GET OVER HEATRAY. Dead topic. Dead Horse. Stop Beating it. What's the purpose of continuing this argument. Tons of DM love in the retail version beyond HeatRay and all people can do is focus on one piece of one map.
Going forward a simple "I don't care for HeatRay" is fine rather than having to launch another one of the long winded dissertations on how this map has somehow tarnished the long standing tradition of UT Deathmatch. Even without the Walker it's hardly the best map in the retail.
Comment
-
i think it's fun to have the darkwalker in there to mix up the game. it can help give a player a couple extra kills and it makes people have to adjust their strategy somewhat to accommodate the new element in the match.
i like vanilla deathmatch too, but it's fun to be able to play a map that has some different aspects like heatray to mix up the deathmatch experience.
Comment
Comment