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    Dark Walker/DM_Heatray opinion?

    I have just signed up to the forum and would like to know what the active players think of the HeatRay as it certainly stirs up a lot of **** on the in-game chat.

    Personally I love the walker, it introcduces a great new strat on a basic deathmatch game. I must admit I also like the ammount of anger it creates but I have no idea why.

    The dark walker is available to everyone and there is a siren to tell everyone when it appears, from my experience it is no accident that the same people get into it because if you aint that good you aint gettign in and I think that is the biggest frustration for many of the players.

    Also you have to test the water, if your in a server with a few class players then forget about the dark walker, it is useless, one person can take it down with stock ammo from the stinger if you get 2 or 3 players focused on in it wont last long enough for the driver to make any difference to their frag count.

    I also like the way it turns people into hypocryts people who moan when someone is mopping up with it jump at the chance of getting in it but normaly they die very quickly

    Another little quirk which makes me laugh, people moan about it but dont think twice about taking the easy frag shooting a player in the back who is consumed with taking the walker down I love it

    The Walker is great I dont think anything has introduced as much conrovisy to DM since camping.

    It is available to everyone and lets you know in advance of its arival so whilst I understand some people do not like it, it is idiotic to call using it cheating.

    Thats just my opinion though..

    #2
    I'm straight out there to say it is an absolute FARCE that a vehilce is in a DM match.

    Although this has polarised community opinion, as you will soon find out.

    It totally detracts from the essence of DM and the competition of who is the superior DM player. It turns the game into a "who is best at getting into the walker first" instead of who can run the map. In addition, you cannot expect to rely on all DM player to take the walker out either, so you will more than likely have ONE player exponentially scoring frags in the walker, then the other few guys taking out those who are trying to take the walker out. One minute you are having a stouch with player, trying your hardest to cream them cause they are 1 point above you, then all of a sudden you both get worked over INSTANTLY with no warning by some noob in the walker. It is totally overpowering and only needs "I can jump puddles" sort of skills.

    In saying thatm the Walker is for noobs in DM, and I don't apologise using the word noobs for that either, as it is accurate It totally unbalances and interupts the flow of the game and the map. Much like the redeemer, good players don't need a walker to score thier frags, even if they aren't high scorers, people who want to learn to play DM don't need to use the Walker either. I tell you what I do, I purposley go for the walker and drive it straight into the river and jump out at last moment, just so I and others on the server can have a decent game of DM.

    It would be handy to see in the scoreboard:

    FRAGS:
    WALKER FRAGS:

    Then you would be able to see who relies on what skills to get this score.

    I stand by all my statements too. If someone wants vehilces in DM, they should go play vDM maps.

    As you can tell, I am quite passionate about the negative value of the walker. (Althgough the walker is going to HEAPS of fun in vehilce game types, of which I am VERY positively passionate about.)

    P.S. I love UT3 warts and all!!! Can't wait till release time in Aus.

    Comment


      #3
      The DW was in that BETA DEMO version of UT3 only to the curious people who wants to know more about the vehicle.

      Do not take that demo too serious (except by performance and general purposes).

      Comment


        #4
        no it's in that map .. and that map is also in the retail ..


        it doens't belong there ... it's just something to fool around with, but it doesn't fit in

        Comment


          #5
          Its balanced for TDM, in DM it can be kinda lame if you're trying to kill it and people kill you while doing so. The thing with the DarkWalker, you can do very much damage for a short amount of time but as soon as you got to change direction it's starting to give problems killing one. For example, the DW is aiming to the left. Someone at the right around a corner loads 3 rockets and sends it to the DW while quickly hiding again, the DW can't do anything! That's why it works, it's balanced in it's own way. The problem with DM is that other people not in the darkwalker can take advantage. In TDM it's all about killing the one in the DW together as a team (different directions) or protecting the darkwalker (healing or just backing). And considering it just 1 map, I really like it for a change to the standard DM/TDM gametype. On public you can still decide whether you want to play it, just go to play another map. And in clanmatches, you got to know how to handle it, if the enemy clan chooses to play the map.

          Comment


            #6
            I'm in two minds about it.

            I think any sort of innovation in the Deathmatch arena is a good one. And having some sort of 'kill button' - like a pressure cooker from the '99 days, and now a mad vehicle - adds an interesting dynamic to the way people have to use the map. And in that respect I don't think it's too bad; after all, anyone who sees the Darkwalker coming can dodge it and hide from it pretty easily anyway, before taking it out, so it's not too difficult. And furthermore, rewards from dropping the thing are pretty decent, so there is incentive to kill it. The problem comes with what JohnnyWakko described, where two people are busy fragging it out for top position with their skillz end up being overtaken by the one guy who doesn't move an inch from the Darkwalker area for the whole game. This is the problem. It could be avoided if everybody in the map decided to work together to bring down the vehicle, as I think will be the case as the map gets replayed and replayed often enough. The problem of vehicles in Deathmatch could also be avoided if nobody camped the thing.

            But they do, and they get an advantage for doing so.

            I am reluctant to say that one rarely-spawning vehicle in a DM map ruins the gametype, or the concept of controlling the map to your advantage. I actually think it adds another dimension. And that's good.

            Comment


              #7
              If you want vehicles play VCTF or Warfare, is my take on it anyway. Yeah I know they were being creative and I respect that, but my personal opinion on it is it just doesn't fit. Unless there is a FE, or a way to disable the Walker I don't see myself playing that map.

              Comment


                #8

                In Reply to JohnyWakko


                I appricaite what you are saying, hence why I raised teh thread in the first place, but a pure fact is Walker is not for noobs ( I also hate usign the term) but it isn't.

                At first I was very ****** off with the walker firstly I hated gettign killed by it then once I had combated that problem I hated leading the game only to be beat by a Walker hog in the final froes of the game. but after about 8 or 900 frags I started to embrace it and work with it and it is a complicated peice of kit that cannot be written off from your first few encounters of it.

                Firslty it cant be for noobs, last night I was playing on Multiplay 51 and it was pretty much map rotation, I hawked Heatray with a bit of Walker Hogging, somthign like 25 kills / 5 deaths... and man did I get some ****! very funny, everyone instanly voted Shangrila and I aced it with about 25 kills to 12 deaths, people shut there mouths quite swiflty. I watch the walker quite carefully there are a lot of players better than me and it is the same deal the players generaly getting in the walker are gerenlay the players who win irrelvant of weather you are on heatray or shangrila.

                Is your game name the same as your forum name? if so are these your stats? JohnyWakko Stats I think I was into 1000 kills before I embraced the walker and it stopped ******* me off.

                Comment


                  #9
                  Originally posted by utzBluesman View Post
                  The DW was in that BETA DEMO version of UT3 only to the curious people who wants to know more about the vehicle.

                  Do not take that demo too serious (except by performance and general purposes).
                  Its vehicle Deathmatch and HeatRay is based around the Walker, I only hope ther are more vehicle deathmatch maps, I like fresh ideas.... anyone know if there are anymore in the retail?

                  Comment


                    #10
                    I've been pleasantly surprised with the amount of map gimmicks thus far. Epic obviously did their best to go beyond the usual Rankin/Antalus/Deck concept. While not all maps combine striking visuals, exotic theme and refreshing gimmicks, the average is pretty good. And that's not just Deathmatch; (v)CTF has its share of map-specific features and Warfare is especially varied

                    By the way, the first time you play DM-Heatray in the campaign is without the walker.

                    Originally posted by JohnnyWakko View Post
                    It would be handy to see in the scoreboard:

                    FRAGS:
                    WALKER FRAGS:
                    You'd have to add "UDamage frags" and "199/150 frags". The walker is just another game element you have to control, just like powerups. If a good player can't stop a n00b from getting into the walker... maybe he's not so good.

                    Comment


                      #11
                      I agree with the poster, it makes it good fun in straight DM.
                      Also you can see it coming about 30 secs before, as that ship flies overhead to drop it off.
                      The person using the walker NEVER wins in my games. I even get in it myself not bothered about killing ppl, and walk it to the busiest part of the map, just so ppl can take it down quicker so I can grab the amp+berserk it drops. amp or amp+berserk is way more powerful than the walker itself.

                      Comment


                        #12
                        Originally posted by Mardarkin View Post
                        I'm in two minds about it.
                        The problem comes with what JohnnyWakko described, where two people are busy fragging it out for top position with their skillz end up being overtaken by the one guy who doesn't move an inch from the Darkwalker area for the whole game.
                        If the 2 people fragging it out for top spot are unaware the darkwalker is about to spawn (siren) and leave somone else to get into it then they do not deserve to win. If they are aware but are not good enough to stop somone getting in or kill it when they do then they dont deserve to be on the top spot.

                        Comment


                          #13
                          The DeathWalker is there, beacause it's part of the story of the game: It's a campaign map. There's also a version without it.

                          Comment


                            #14
                            Originally posted by JackSherak View Post
                            Its vehicle Deathmatch and HeatRay is based around the Walker, I only hope ther are more vehicle deathmatch maps, I like fresh ideas.... anyone know if there are anymore in the retail?
                            I'm trying to sound polite, but doesn't that seem so stupid you haven't even thought the idea through. UT is an FPS, not Twisted Metal?

                            Comment


                              #15
                              Originally posted by -Sephiroth- View Post
                              I'm trying to sound polite, but doesn't that seem so stupid you haven't even thought the idea through. UT is an FPS, not Twisted Metal?
                              If we would never try new things we'd still all play a game called UT99
                              I know there are people actually still playing UT99... the ones that can't adjust to new gameplay or just because their computer is ****.

                              Comment

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