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    Good news.

    This game is very well optimized, in my opinion. I run the game @ 1280x1024 without AA/AF(can't get it to work even by forcing in nvidia CP)with the highest settings on an Athlon X2 3800+, 2 gigs of ddr 2 pc 6400 ram, and an XFX OC 8800gts 640 gddr3. I get constant 40 frames per second in battles and 50+ everywhere else. I only experience slight drops on Deimos when looking at the nova-esque thing in outer space. Btw, the maps are FREAKING cool to play through rather than look at screenshots, and the game looks amazing.

    #2
    Of course it runs great on a geforce 8800 ! It runs even more awesome on a Intel Duald Core CPU. This game is graphics bound. If your video card is not from the 8800 series, you can pretty much forget playing this game with everything maxed out on high resolutions. The geforce 7 is very good too, but in some parts, it just lacks the required performance.

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      #3
      so a GF8800GT with a q6600 and 2GB RAM at 1680x1050 would run it ________________?

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        #4
        It's graphics bound and cpu bound. Unreal has always been cpu bound.

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          #5
          Originally posted by isp_of_doom View Post
          so a GF8800GT with a q6600 and 2GB RAM at 1680x1050 would run it ________________?
          Im almost willing to bet 60fps all the time atleast at that res.. anything higher could be lacking but still might be 60 fps. The 8800gts, gt, and gtx on a processor like that rape ut3, gow, and cod4... someone with a q6600 and 8800ultra ran it (instant action though) at a higher res than 1680x1050 and we're getting 60fps constantly.. they made videos of them doing it. someone posted on the forums after I saw it. He did Dm-Deck16, DM-Sentinel, and CTF-Coret.

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            #6
            No, Unreal 2k4 was CPU-bound at release, UT3 is fill-rate bound currently.

            More CGS Brushes and tiled textures = heavier load on the CPU

            More static meshes/distinctive textures = more RAM/GPU

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