Originally posted by Sharpfish
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The absolute biggest problem with the vehicles....
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The problem is that the flying vehicle's are too darn powerful and also that darn guided missile tracking system is to dam powerful around corners and everything blah blah blah the regular cannon gun stinks are its locking missile feature feels like it should only be used in close combat to blast your way through! the actual demo is really weak from what I have seen in the videos bots will be back and you can even drag and drop them or actually throw them in the direction of incoming offenders.... way cool!~
mikron
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I just played my first few vctf's and **** these vehicles are way overpowered compared to 2k4.
No guns push the vehicles around enough to stop them killing you.
I used to pwn any vehicle on foot, now I can't even kill a manta as they turn so fast. Gladly I wont be playing any more vehicle games anyway
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Originally posted by martinblank View PostAnybody that thinks the manta is not overpowered is either joking or remaining willfully ignorant.
Oh, and I've never had any problem entering a vehicle, either.
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The vehicles are well balanced after playing the demo for a while. The only minor complaint i have is with the hellbender rear turret. It should have more knockback. Not as much as in utk4, but the raptor's momentum is unaffected by the impact in ut3. I can understand that it fires more rapidly now and bouncing raptors all over the place would make it too powerful, but the knockback on the rear turret was what made the hellbender dangerous, and without it, it's effectiveness against air vehicles feels somewhat weak.
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Originally posted by Xyx View PostGuiding a box shape along the map by pressing WASD isn't all that different from guiding a cylinder shape along the map by pressing WASD. A Manta really isn't all that different from a person on foot. You are in control either way.
It was just my opinion, I appreciate many people love vehicles and I will just stay out of the thread but I hate the feeling of being 'removed' from the map when I enter a vehicle, they are just not as instinctive as on foot, and it's more about the maps, they have to be made overblown/large to enable vehicles which kills the dynamics of the core gameplay which is about quick respawn, fight, kill/die/get to objective, respawn.. in the vehicle maps it's a big setback to be killed because you are set way back in the map (abitrarily) and the whole gameplay consists of you trying ( in various ways) to get back to the 'action' - zero time to spectacle doesn't work with vehicles it seems.
They are still good for a blast now and then but if UT had been only vehicles since day one I would never have gotten into it.
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I agree with the grapple... i've gotten used to having to grapple the back end, but I can be right behind the **** raptor and still be too far out of range to grapple on to it... the grapple distance needs to be increased dramatically...
But another problem with that is on a map like Suspense where both the Goliath and Raptor spawn at the same spot, 3 team members run out.. one gets in goliath, one gets in raptor, I hop on my Hoverboard ready to grapple the raptor but instead I grapple goliath because it is closer. Need some way of choosing.
Let's face it.. Grappling a Goliath is futile.
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Agree with the manta being way too over powered and way too quiet.. but I think the scorpion discs are retardedly overpowered... 2 discs to bring down a manta.
Manta:
- Make louder
- Decrease speed and maneuverability
- Allow duck or feign to avoid squish
Scorpion
- Decrease Disc ROF
- Decrease Disc Damage
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