Exactly. A different map will present different scenarios in which the manta may not possess such ownage.
Impact hammer, I haven't tried that yet. Sounds interesting.....
its alot fun killing the manta with the secondary on the impact hammer. The emp burst in combination with the hammer does some good damage. The only down side is you have to let the manta get right on top of you. I am sure the manta driver is like WTF when they go for that crush and explode into little bits.
There is a graphic that shows when someone is linked to your vehicle. Next time look at your cross hair when someone links to you, you get several lines below it indicating someone is linked up.
The graphic is not present if you have simple crosshairs. This is a problem. It also does not tell you if you have the flag carrier attached, and since you can't look back (or anywhere useful really) you have no way of telling.
The vehichles are balanced. The sounds - especially the horns are rubbish. (probably to save on the size of the demo.
If you could easily grapple, e.g. to the front of the vehichle, then flag caps would be too easy. Grappling is fine as is.
Entering vehichles I agree though isn't perfect- the entry zones should be a bit bigger.
We also need the ONS plus improvement that allows us to choose side of vehichle exit and shows where you will exit.
You have to be facing a vehicle at juuuuuust the right angle and be standing in juuuuuuust the right spot for the "enter vehicle" message to appear. And even then, sometimes you don't successfully get in when the message is displayed.
I'm not complaining. In RL you have to open a door, here all you have to do is press a button, lol.
In 2k4, you could enter a vehicle by simply standing near it an pressing the "use" key. You didn't even need to be facing the vehicle to get in. Now, you have to be right up against the vehicle and have it be within something like 30 degrees of your crosshair, or else you cannot enter it.
Well, perhaps it's an improvement. Many times in 2k4 I've needed to get in a vehicle in the midst of a pitched battle. But instead of getting in the hellbender right in front of me, I get in the manta with 15 armor behind me. Who knows, maybe it was closer. But I kinda like the idea of only getting into vehicles you're looking at.
I find the entry to vehicles fine. It merely requires you look at it. Grappling also is fine and just requires looking at the rear of the vehicle. Generally holding forward when grappled helps to keep you stable. Bit irratic at times but not too bad imo.
The absolute biggest problem with them is actually getting into them and grappling to them when on the hover board. I'm sure I can't be the only one to notice this.
You have to be facing a vehicle at juuuuuust the right angle and be standing in juuuuuuust the right spot for the "enter vehicle" message to appear. And even then, sometimes you don't successfully get in when the message is displayed.
It is a clunky and awkward process and it is extremely annoying and aggravating when you are in the middle of an intense game, and you are having trouble entering the vehicles.
This was not a problem in UT2004 at all. You could run up to a vehicle, hit enter and you got in. In UT3 on the other hand, you have to run up to the vehicle and start circling around it, trying to get in just the right position and be facing in just the right direction for the enter vehicle message to appear. And sometimes it gets bugged out and you don't actually get in the vehicle the first time you press enter. This is extremely annoying.
The hover board grappling feature is also similarly annoying to use. Say you've got a manta waiting outside the enemy base and you grab the flag and hop on the hover board. You go out and attempt to grapple to the manta, but lo and behold you have a very hard time trying to get the "press fire to grapple" message to appear and usually are killed before it shows up. It's the same situation when trying to grapple to the raptor. But the funny thing is, once you DO get grappled, you get flung about in all different directions, in places and positions where the "press fire to grapple" message would never show up in a million years.
All in all it is a very clumsy and awkward process and I sure hope epic is working on a patch to make it more streamlined.
Of course, there is then the issue of not even being able to hear enemy vehicles approaching until 5 minutes after they've killed you. The whole vehicle implementation REALLY needs to be worked on. It was perfect in UT2004.
I already mentioned it before and therefore agree 100% with your post. When I playtested the demo I had exactly the same points that annoyed me about the vehicles. In UT2004 you always knew exacly when you could enter a vehicle when it just spawned. Now in UT3 it seems to be very random and when you want to be first in that vehicle when others also want to claim it, it now seems to be a matter of luck and I really don't like that. When I'm low on health in UT2004 and there's a vehicle in the near presense, I usually enter that vehicle to finish the job, though in UT3 you have to be very carefull as entering the vehicle indeed seems to be a clumsy proces..
The hover board grappling feature is also similarly annoying to use. Say you've got a manta waiting outside the enemy base and you grab the flag and hop on the hover board. You go out and attempt to grapple to the manta, but lo and behold you have a very hard time trying to get the "press fire to grapple" message to appear and usually are killed before it shows up. It's the same situation when trying to grapple to the raptor. But the funny thing is, once you DO get grappled, you get flung about in all different directions, in places and positions where the "press fire to grapple" message would never show up in a million years.
All in all it is a very clumsy and awkward process ...
Haha! Yes, you're right. Good point. If you can be swung around to the side, then why can't you hook up from there.
They should have left it the way it was in Chaos. You can fire the grapple at any time, at any vehicle (or tree, or building, or light post), and it's (shock!) up to you to actually aim and grapple somewhere useful. Now there's a novel idea, let the player play the game!
Actually, the biggest problem with vehicles is they kill the otherwise brilliant gameplay.
yes an unpopular opinion but remove the FIRST PERSON SHOOTING from a FIRST PERSON SHOOTER and you have some strange half baked mix of multiplayer fun. Newbs are too busy with the novelty factor, driving around like ****, pros are too powerful in vehicles which kills all the skill of moving around WASD style while shooting... but it's obviously popular these days, I know i'm in the minority (and glad to be).
Me, I'll take on foot DM and CTF anyday, that's where the game feels at home and where you feel as if you are in control of the environment not the environment in control of you. Hard to make split second decisions when you have to back a tank up first.
Comment