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About sound and hearing your opponents

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  • replied
    I think they have a new sound system where the sound doesnt travel tru walls and bounces of walls

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  • replied
    Originally posted by KriLL3.8™ View Post
    I love picking up a AVRiL and stand and wait while a manta speeds towards me, thinking I haven't seen him and I'm a cheap kill, I shoot a missile a split second before they hit me.
    That's hilarious! Taking one for the team!

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  • replied
    First one is enabled by default in the retail game.

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  • replied
    Originally posted by btcomm View Post
    Pretty sure this is what you need to change it to.

    utgame.ini

    [UTGame.UTDeathMessage]
    bNoConsoleDeathMessages=false

    [UTGame.UTTeamDeathMessage]
    bNoConsoleDeathMessages=false

    Should start to let you know how you died, as far as not hearing the manta well I don't know what they were thinking, perhaps they had some play tests and found that the impact hammer was too powerful when you could hear the manta coming? Or that mantas could not really get anything done because the scorpion was too effective against it when you could hear the manta?

    Yeah I don't know.
    Thanks! Now at least I can see how I died.

    Leave a comment:


  • replied
    Pretty sure this is what you need to change it to.

    utgame.ini

    [UTGame.UTDeathMessage]
    bNoConsoleDeathMessages=false

    [UTGame.UTTeamDeathMessage]
    bNoConsoleDeathMessages=false

    Should start to let you know how you died, as far as not hearing the manta well I don't know what they were thinking, perhaps they had some play tests and found that the impact hammer was too powerful when you could hear the manta coming? Or that mantas could not really get anything done because the scorpion was too effective against it when you could hear the manta?

    Yeah I don't know.

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  • replied
    Actually the spawn at the manta is as wide and the manta would still be able to get in sideways if you made it less wide, it has some kind of blocking volume inside though, vehicles can't get in but people can.

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  • replied
    Oh, and it would be nice to have Suspenses' spawnpoint(near the tank) doorway closed a hair so Mantas cant come in and spawn kill as I have seem them do sooo many times now.

    What happens when you use the EMP on the IH on a manta? I have never heard of this strategy.

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  • replied
    That radius of the sound around the Manta is just as big as the other vehicles; it's just that at the speed the manta goes, you begin to hear it about 1/20th of a second before you die.

    Really, the Manta needs to be able to be heard from at least 200 feet away.

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  • replied
    I love picking up a AVRiL and stand and wait while a manta speeds towards me, thinking I haven't seen him and I'm a cheap kill, I shoot a missile a split second before they hit me.

    Leave a comment:


  • replied
    Im so tired of dying and never even knowing where is coming from. We had a scrim last night and I died so many times and never heard or saw the person/vehicle. There needs to be better sound!

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  • replied
    Originally posted by N.M.I. View Post
    ...that kills players fighting on foot, players on hoverboards, other Mantas, Tanks and Hellbenders.
    The ULTIMATE PREDATOR!

    Muahahaah!!

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  • replied
    But can be very easily taken out with 1 good avril shot!
    (or the EMP on your impact hammer)

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  • replied
    Originally posted by Cuddles View Post
    Manta is now a stealth vehicle...........
    ...that kills players fighting on foot, players on hoverboards, other Mantas, Tanks and Hellbenders.

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  • replied
    Originally posted by PeterS_01 View Post
    you can use fake death to survive an incoming manta
    The manta driver just needs to jump and smash down to pancake you.

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  • replied
    Manta is now a stealth vehicle...........

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