Announcement

Collapse
No announcement yet.

Request: List of Deployables in UT3

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Request: List of Deployables in UT3

    Could someone who has a copy of the full game please provide a complete list of the deployables?

    Is it just the slow cube and the spider mines?
    What else is there?

    Even the Liandri Archives don't know yet, so it can't be a stupid question
    http://liandri.beyondunreal.com/Depl...l_Tournament_3

    Thankyou!

    #2
    Slow volume, spider mine trap, emp mine and a shield (works a lot like the halo3 one, though open in the top) All are laid by the nightshade.

    You can also pick up a shaped charge, it has a delayed explosion once you set it on the ground, and you don't seem to be able to switch weapon while holding it, it's powerful enough to destroy a node by itself or remove half the health of a core, it has a large splash damage and on most maps there is more than one shape charge pickup, so 2 guys with one each can run into the enemy base and destroy the core, most of which seems utterly bugged, they're meant to remove barricades in some maps.

    Comment


      #3
      Thanks for the quick reply

      Comment


        #4
        You can also pick up a spider mine trap in one level.

        Comment


          #5
          Which one?

          Comment


            #6
            VCTF Sandstrom

            Comment


              #7
              Originally posted by KriLL3.8™ View Post
              ...so 2 guys with one each can run into the enemy base and destroy the core, most of which seems utterly bugged....
              Bugged? How so, if as you said, you can't switch weapons while carrying one? If you let two pseudo-unarmed opponents make it to your core, you pretty much deserve to lose the round.

              Comment


                #8
                Well you can use the board and grapple, so you could get air lifted on a raptor and throw it while in the air.

                Comment


                  #9
                  ... which needs a lot of cooperation i think and therefore won't be ever seen on normal servers. And you wont get that far into enemy territory with any vehicle in some kind of good player's match, will you?
                  There are EMP-Mines on VCTF-Kargo.

                  Comment


                    #10
                    I like throwing a slowcube infront of the EFC

                    Comment


                      #11
                      What's EFC?

                      Edit: Just realised it's probably "Enemy Flag Carrier" - silly me

                      Comment


                        #12
                        Originally posted by KriLL3.8™ View Post
                        Well you can use the board and grapple, so you could get air lifted on a raptor and throw it while in the air.
                        You need two people to each grab a charge, both grapple onto a separate Raptor, have both Raptor pilots fly over the enemy core without being attacked, and all of this while the rest of your team fights to make and keep the core vulnerable.

                        I mean, for that matter, if you can guarantee four people into an exposed core, you're gonna win anyway.

                        EDIT: btw, is there a list of shield effects? I haven't seen an official announcement for most of them, and even some I have seen (vest, thighpads) I can't guess what they do, if anything.

                        Comment


                          #13
                          Originally posted by Solace View Post
                          is there a list of shield effects?
                          Yes

                          http://liandri.beyondunreal.com/Unre...nament_3#Armor

                          Shieldbelt
                          The Shieldbelt returns, although it provides only 100 points of protection, however, unlike the UT200x shields, the shieldbelt will absorb 100% of damage, until it is destroyed. If you are wearing a shieldbelt and in a vehicle, you will not die instantly - instead, you will be ejected from the vehicle.

                          Chest/Body Armor
                          The Body Armor provides 50 points of protection, and absorbs 75% of taken damage.

                          Thighpads
                          The Thighpads provide 30 points of protection, and absorbs 50% of taken damage.

                          Armored Helmet
                          The Armored Helmet provides 20 points of protection, and absorbs 50% of taken damage. One feature this piece of armor has that is unique, is its ability to block headshots. Assuming you have at least 1 point of Helmet Armor on, if your character suffers a headshot, it will not affect him or damage him at all - however, the helmet will be destroyed.

                          Comment


                            #14
                            One unique advantage of the Shield Belt in vehicular gametypes:

                            You can take damage on your hoverboard and not get knocked off it and ragdoll to the ground. Once the SB is extinguished then you lose that ability.

                            Comment


                              #15
                              Originally posted by Solace View Post
                              You need two people to each grab a charge, both grapple onto a separate Raptor, have both Raptor pilots fly over the enemy core without being attacked, and all of this while the rest of your team fights to make and keep the core vulnerable.

                              I mean, for that matter, if you can guarantee four people into an exposed core, you're gonna win anyway.
                              Yes that's not very likely, but shaped charges spawn right next to nodes, and anyone can pick em up, a node dies from one of em. A bit like having a deemer spawn right next to nodes.

                              Comment

                              Working...
                              X