Every map I've seen thus far is gray! What's up with that? The same gray concrete and pavement textures everywhere, gray-brown wood, gray rocks, gray sand... even Torlan is gray! Am I the only one that thinks this game could have looked so much better with a bit of color?
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16 million shades of gray, what gives?
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some very cool, sweet lookin, if lower settings images on beyondunreal.com here:
http://forums.beyondunreal.com/showthread.php?t=191590
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Originally posted by UnrealGrrl View Postsome very cool, sweet lookin, if lower settings images on beyondunreal.com here:
http://forums.beyondunreal.com/showthread.php?t=191590
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Increase digital vibrance on NVidia control panel.
[shot]http://turtlegt.planetaclix.pt/ut3/vibrance.jpg[/shot]
If you have Geforce 6 or 7, use this panel to increase "Image Sharpening" to get crispier textures.
Other choice to increase sharpness for all NVidia cards, is adjusting "Mipmap LOD bias" with RivaTuner.
[shot]http://turtlegt.planetaclix.pt/ut3/lod.jpg[/shot]
"Clamp negative mipmap LOD bias" must be disabled
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[shot]http://img229.imageshack.us/img229/8431/deck17pk5.jpg[/shot]
[shot]http://img229.imageshack.us/img229/8657/dofonej0bl1.jpg[/shot]
The lighting is very monochromatic and yes the textures and other art assets seem very drab and dark.
I haven’t seen any Egyptian themed maps that have always been popular with UT games, even though they’re mostly light brown they always seemed bright with lots of gold colors, made for a nice backdrop to place colorful banners against etc.
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well since the Nahkti/egyptians seem to have been axed in this version i doubt we'll see many pyramids this time around. i always liked them, hopefully a bonus pack...
was hoping for an urban themed CTF map - looks like thatll be user made... would be cool to see a new version of UrbanHotzone or Zeitkind in the near future!
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