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16 million shades of gray, what gives?

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    #16
    I dont think its that bad, plus im sure newer maps will probably help with colour. besides it makes a fire fight that much more impressive with all the different colours coming from weapons fire, means they stand out more. I think its more grey cos its ment to be gritty and look more realistic (although not everyone feels this way about all the effects ).

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      #17
      feels like im playing a fast pace version of gears of war.

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        #18
        Well, its pretty dumb to make a vote like "I want more colors" when the retail game is out already.
        I don't think they will Redo every map + Textures and add more colors to it!

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          #19
          Ye, 'tis too drab evrything. You can still be 'gritty' etc with colour.

          But on a similar note: Has anyone found any contrast setting in the inis be it demo or full? I've found all screenshots posted so far and the demo maps to be rather washed out. Lowering the brightness and turning post-processng to vivid helps but it's still washed out. There's a gamma setting somewhere - [Engine.Client] DisplayGamma=1.75 - does jack all. Typing Gamma # or contrast # in the console doesn't do a dang thing neither. I was going to make a new thread but thought against it.

          And yes again. less grey.

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            #20
            The colors are just fine, what kind of bright, colorful and shining decorations do you expect a combat arena to have? Deck17 in 2k4 looks too cartoonish anyway.

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              #21
              Turn post precessing to vivid in the menu and turn DepthofField to False in the ini file. There really is color.. Just have to look to find it lol.

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                #22
                Yeah I'm surprised they made so many the maps look so drab. Not only are they drab, it's hard to distinguish what's what with the busy textures and everything being the same color. Then add on the bloom and motion blur etc. They could have just allowed players to change the colors of their enemy's skin, like utcomp, if player visibility was the concern.

                I can't wait to see what the map making community can do with this new editor. I'm guessing we'll see the use of colors other than brown and grey in the first few maps. hehe

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                  #23
                  Pie is the obvious choice. Who doesn't like pie?

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                    #24
                    Lol at poll................. mmm PIE!

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                      #25
                      Originally posted by Ickle View Post
                      Ye, 'tis too drab evrything. You can still be 'gritty' etc with colour.
                      And yes again. less grey.
                      Agreed.For the most part I see 100 shades of greys and tans.It would be nice to have a color saturation and contrast setting.
                      lol yeah right.I guess I'll go with an nvidia profile or something.

                      Originally posted by Apathy View Post
                      Turn post precessing to vivid in the menu and turn DepthofField to False in the ini file. There really is color.. Just have to look to find it lol.
                      Yeah vivid does help but they still seem a bit washed out.Hopefully the other maps will offer more color.

                      Originally posted by GG-Xtreme View Post
                      Pie is the obvious choice. Who doesn't like pie?
                      I do,just not grey pie.

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                        #26
                        mmm...pie for me.

                        I agree the games engine isn't as cartoony as 2004, but honestly I'm glad. If you decide to make something cartoony do it well - like TF2 - it has a great visual style. The style in UT3 is good, I wouldn't say its grey, just a little bit of desaturation. Like GOW.

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                          #27
                          I dont like how the characters blend in so easily on several maps, almost too difficult to differentiate people in that greyish yellow color amidst the frenzy of guns. But this is primarily with the detail settings maxed out. If they would just make them a little bit more colorful then it might be easier to see. Or maybe its just the fact the game is so much more texturized now that it creates a lot of static noise color which can cause a lot of blending of colors as you turn the screen faster. Also I'm not getting much more than 20-30 frames in firefights so thats definitely not helping.

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                            #28
                            Originally posted by xi0s View Post
                            I dont like how the characters blend in so easily on several maps, almost too difficult to differentiate people in that greyish yellow color amidst the frenzy of guns. But this is primarily with the detail settings maxed out. If they would just make them a little bit more colorful then it might be easier to see. Or maybe its just the fact the game is so much more texturized now that it creates a lot of static noise color which can cause a lot of blending of colors as you turn the screen faster. Also I'm not getting much more than 20-30 frames in firefights so thats definitely not helping.
                            Yea, bright-skins would be a great idea for FFA games, instead of team games where you can see the enemy coming for the flag from 3 miles away.

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                              #29
                              Originally posted by Apathy View Post
                              Turn post precessing to vivid in the menu and turn DepthofField to False in the ini file. There really is color.. Just have to look to find it lol.
                              Do NOT turn off DOF, that turns off EVERY effect and feature in the game. It will like like Unreal Engine 2.

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                                #30
                                I'll take sharpness over massive blur any day.

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