i can't understand why there must be this "distance fog" over the whole scene??
isn't the level fog enough?
even in indoor maps the further a wall/texture is away the more it is turning all maps into grey foggy grey foggy foggy stuff.
furthermore the "bloom" effect has to much power, let us fine tune it.
beside the two(most of the time) annoying effects, the gfx are fantastic but there is too much fog in the scene, it's like u have to look through a-milk-glas.
dont let the milkman always ring twice, give us the option to disable distance fog.
faithfully, MuL
a pic:
[shot]http://www.abload.de/img/screenshot00007z3h.jpg[/shot]
isn't the level fog enough?
even in indoor maps the further a wall/texture is away the more it is turning all maps into grey foggy grey foggy foggy stuff.
furthermore the "bloom" effect has to much power, let us fine tune it.
beside the two(most of the time) annoying effects, the gfx are fantastic but there is too much fog in the scene, it's like u have to look through a-milk-glas.
dont let the milkman always ring twice, give us the option to disable distance fog.
faithfully, MuL
a pic:
[shot]http://www.abload.de/img/screenshot00007z3h.jpg[/shot]
Comment