From looking at the german UT3 full version review, they stated that the following maps could be suitable for 4on4 :
DM-Deck, DM-Defiance, DM-Diesel, DM-Shangri'La, DM-Heatray and possibly DM-Arsenal and DM-Sentinel.
Thats 5 (or 7) from 14 maps. However it seems that almost all DM maps except Sentinel and Biohazard are large enough to hold 4on4. Still that 5 is only about third of those 14 maps. Why couldn't we play 4on4 in.. say DM-Sanctuary?
A lot of tournaments, cups and even ladders strongly limit which maps you can use for 4on4. Like in UT2k4, almost all the community bonuspack maps were not allowed, and neither were maps like 1on1-Irondust (which was well big and tactical enough for 4on4) or DM-Curse4, DM-Rrajigar, DM-Hyperblast2 and such. Back in the days of UT99, you could play almost any map in 4on4 at clanbase, now they strongly limit the selection of maps which you can choose, and some cups take this even further, allowing only a very limited selection of maps.
Why is this? I think it was far more interesting in UT99 when clans could pick almost any reasonably sized map for their homemap, practice it and own. Even DM-Morpheus was allowed in some cases. I know that some maps are considered too gimmicky or open for 4on4, but as long as they have a good selection of items, possibility of map control and the right size, why couldn't we paly those in 4on4 ladders? Limiting the map selection to the smallest possible number is not going to keep 4on4 interesting for too long.
ps. I know that in high prize tournaments like WCG it's reasonable to play only the most known and accepted maps, but it's really not necessary when playing some random ladder clanwars.
DM-Deck, DM-Defiance, DM-Diesel, DM-Shangri'La, DM-Heatray and possibly DM-Arsenal and DM-Sentinel.
Thats 5 (or 7) from 14 maps. However it seems that almost all DM maps except Sentinel and Biohazard are large enough to hold 4on4. Still that 5 is only about third of those 14 maps. Why couldn't we play 4on4 in.. say DM-Sanctuary?
A lot of tournaments, cups and even ladders strongly limit which maps you can use for 4on4. Like in UT2k4, almost all the community bonuspack maps were not allowed, and neither were maps like 1on1-Irondust (which was well big and tactical enough for 4on4) or DM-Curse4, DM-Rrajigar, DM-Hyperblast2 and such. Back in the days of UT99, you could play almost any map in 4on4 at clanbase, now they strongly limit the selection of maps which you can choose, and some cups take this even further, allowing only a very limited selection of maps.
Why is this? I think it was far more interesting in UT99 when clans could pick almost any reasonably sized map for their homemap, practice it and own. Even DM-Morpheus was allowed in some cases. I know that some maps are considered too gimmicky or open for 4on4, but as long as they have a good selection of items, possibility of map control and the right size, why couldn't we paly those in 4on4 ladders? Limiting the map selection to the smallest possible number is not going to keep 4on4 interesting for too long.
ps. I know that in high prize tournaments like WCG it's reasonable to play only the most known and accepted maps, but it's really not necessary when playing some random ladder clanwars.
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