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Is normal CTF going to be in UT3?

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  • replied
    i reckon VCTF is much better this time round than what they did with UT2004...but yes normal CTF is in UT3...

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  • replied
    yeah, while its possible some vctf maps might play ok as ctf maps, its not likely... hopefully itll be possible to run servers with both ctf and vctf maps without vehicles so we can at least try...

    and yeah, i was one of thos who also wondered how they could release a ut demo without ctf... i honestly didnt play the demo much at all after checking out the weapons and movement because i wasnt interested in dm or vctf in medium res... definitely dampened the excitment, but i am really looking forward to digging into the full game and hoping they fixed some of the major problems for release.

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  • replied
    Originally posted by Minimaul View Post
    CTF and VCTF maps are different in size. loading vehicles on a normal CTF map isn't going to work out that great because those maps aren't set-up for vehicle usage.
    Exactly...

    And that is what idiots did with UT99. They created mods with vehicles and stupid flying abominations and stuck them in maps the size of broom closets and ruined everything. That was when I finally abandoned the game to take up custom toe-nail painting. It was more fun...

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  • replied
    Originally posted by coldplasmid View Post
    To tell the truth, after playing the demo, I hate vCTF. I didn't see normal CTF though, so is it going to be in the real game?
    i don't think u need to ask that lol, OF COURSE IT WILL SILLY!!!!!!!!!

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  • replied
    man i hope those 6 ctf maps are good, or we get some good community ones later, regular ctf in ut99 was the peak of awesomeness

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  • replied
    Originally posted by KriLL3.8™ View Post
    quite frankly a mirrored DM map works better for CTF than a vCTF map.
    agreed

    vCTF maps are (probably) too big and open for normal ctf.

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  • replied
    Originally posted by KriLL3.8™ View Post
    quite frankly a mirrored DM map works better for CTF than a vCTF map.

    Maybe, but I bet you could have some decent games on maps like Redrooms or Alleys FBU if you totally disregard the vehicles, in fact, I have!

    And this coming from a classic ctf-hater - see, I can handle a bit of give & take..

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  • replied
    Hmm yea I guess you guys are right, not worth it with vCTF and CTF. It was very good with BR and CTF though.

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  • replied
    quite frankly a mirrored DM map works better for CTF than a vCTF map.

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  • replied
    Originally posted by Taboen View Post


    You dont know what I mean?
    Yes they should be seperate gametypes, but for the reasons I mentioned it should be possible to load vCTF maps in CTF.

    CTF and VCTF maps are different in size. loading vehicles on a normal CTF map isn't going to work out that great because those maps aren't set-up for vehicle usage. Over all map size, hallways, pathways, layout, are (and should) be different between the two styles. It's good that they are separate.

    Just because there aren't a high quantity of maps coming out doesn't mean that should combine the two styles. It'll defeat the whole purpose of 'balance' that Epic has worked so hard to get.


    Slightly OT: Patience everybody. Rome wasn't built in a day, and neither was UT99. It took a long time for UT99 to get where it is and the same will happen with UT3 - if we want it too. And we - as in the community - can make it happen. It'll be a long road and it won't happen over night but things can be great (again).

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  • replied
    Originally posted by coldplasmid View Post
    No, vCTF and CTF should remain seperate gametypes completely. Why? The CTF maps would hardly get played because they don't have any 'fun' cars in them...
    You dont know what I mean?
    Yes they should be seperate gametypes, but for the reasons I mentioned it should be possible to load vCTF maps in CTF.

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  • replied
    Originally posted by Simeon View Post
    "On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" [...] I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question." - Charles Babbage

    And I can't comprehend the confusion of ideas that could provoke this question.. how could Epic possibly release a UT FPS game without CTF
    For someone who's not following all the UT news, just looking at the demo would create that suspicion. I guess his line of thinking(close to mine) was 'How could Epic possible release a UT FPS game demo without CTF?'. And reasoned that maybe the reason was that it was not there in the retail version either.

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  • replied
    No, vCTF and CTF should remain seperate gametypes completely. Why? The CTF maps would hardly get played because they don't have any 'fun' cars in them...

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  • replied
    "On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" [...] I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question." - Charles Babbage

    And I can't comprehend the confusion of ideas that could provoke this question.. how could Epic possibly release a UT FPS game without CTF

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  • replied
    CTF should support vCTF maps imo. Just load the vCTF in CTF and it will remove all vehicles and extras of that particular vCTF map. This is not hard to make for Epic and this way we can support maps for both purposes, maps that work quite well in both vCTF and CTF will excist. It saves megs on servers, clients, download time and mapload time.

    In UT2k4 there was a mutator that allowed you to play CTF in BR maps, the mutator replaced the goals with flags and just removes the ball, and changes some other things that comes with CTF. Worked really efficient, especially for the big maps.

    If someone from Epic reads this, propose this to the team! Being able to use vCTF maps for CTF. Maybe for a patch on UT3 or for a future UT game.

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