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    GamePlay Modes

    Just how many gameplay modes are there in the full game?

    #2
    just count this:

    for sure:
    dm/tdm/ctf/vctf/warfare

    not sure:
    lms/virus/ons/inv

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      #3
      Warfare is a combination of ONS and AS so no, ONS isn't a seperate gametype afaik - it depends on the maps whether a Warfare match plays more like ONS or more like AS.

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        #4
        LMS - No confirmation.
        Virus - No idea what that is.
        Onslaught - You can make ONS-styled maps in UnrealED (kind of like VCTF for UT2K4) but there are none in the retail package.
        Invasion - No confirmation

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          #5
          so ONS is deleted, AS as well?

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            #6
            im counting DM, TDM, CTF, VCTF, WAR, so around 5 ish? unless if u count Duel aswell...

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              #7
              Originally posted by Uchiha_Itachi View Post
              so ONS is deleted, AS as well?
              Not deleted... incorporated.


              BeyondUnreal Interviews: Steve Polge

              BU: Has Onslaught been combined with Warfare to create a single gametype?

              SP: There is no longer a separate Onslaught game type. Warfare combines the Onslaught and Assault game types from past Unreal Tournaments, with nodes and the PowerCore providing an overall strategic flow while special objectives and the orb provide unique missions within the match. With the flexible warfare objective system, level designers can create levels that play like classic Onslaught or classic Assault. The orb system has gone through a lot of iteration, and we’re really excited about the game play mechanics we’ve settled on for the orb. We no longer have separate “conduit” objectives. Each team has a single orb, and the orb can be delivered to a node to instantly capture it, or defensively used to lock down and shield a node. This has proved to work very well in practice, allowing rapid coordinated counterattacks as well as the ability to really defend a critical node effectively. Playing as an orb runner allows you to be a hero, and gives you the same kind of adrenaline rush as making a flag run in CTF.

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                #8
                theres a thread about this, but its really old so......look like on page 30 lol

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                  #9
                  Last man standing is a very basic and easy mode to incorporate into the game, IMO. No reason not to do it.

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                    #10
                    Originally posted by da ghost View Post
                    Last man standing is a very basic and easy mode to incorporate into the game, IMO. No reason not to do it.
                    +1 i like it, it's fun. i like to camp

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                      #11
                      I imagine one of the mod teams will do something along LMS lines. Epic had to cut back on how many they were going to do and support or it would never be done.

                      I am really looking forward to Fraghouse Invasion for UT3. The 2k4 version was really well done and, IMNSHO, better than stock invasion. It did take a little bit better PC to run at the same settings, but it did scale down well.

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