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  • replied
    Hey how do we know what kind of static meshes to make? I mean how many polygons or how much detail in a static mesh can Unreal Engine 3 handle?

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  • replied
    count me in on the MSU competition. looking forward to the new editor

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  • replied
    Good luck with that bro, I'm thinking Teddie will probably be entering Make Something Unreal 2008 though, he's gonna be releasing JunkJitsu on UT3. Can you take the heat? CAN YOU!?

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    i cant wait... im already making static meshes for a new warfare level iv been planning for months

    cant wait for Make Something Unreal 2008!

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  • replied
    couple features might be left out of the initial release, but you'll still be fully capable.

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  • replied
    Originally posted by DR SE7EN View Post
    still makeing Unreal ed 4 or ironing out the bugs
    You can't make the tool after making the game, you have to make the tool first, yes it will get more features and evolve but in general the engine and tool has to be very complete to even get started on a game.

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  • replied
    Originally posted by KriLL3.8™ View Post
    New version, why would it use UED3? UE3 can't be edited with UED3.
    still makeing Unreal ed 4 or ironing out the bugs

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  • replied
    New version, why would it use UED3? UE3 can't be edited with UED3.

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  • replied
    yep.. will be shipped with the initial release.

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  • started a topic Unreal Ed

    Unreal Ed

    will UT3 have a new version of Unreal ED or will it use Unreal Ed3 until a patch comes out?
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