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  • replied
    Originally posted by [404]Cham3l3on View Post
    Not trying to complain about the poll, but I think the title is a little misleading. I personally wouldn't have named it 'weapon balance' but rather 'best close range weapon'.
    Yeah, noticed it too a minute after i made the thread but thought oh well

    Still, it's surprising that 2 of the least-used weapons in all of UT are so popular, with the shock rifle and sniper getting little love. No doubt that in UT99, given the same scenario, most people would choose sniper anyways (ROF is high and headshots are deadly), and in UT2 shock rifle or flak would be in the lead.

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  • replied
    SR + player without shield or helmet=headshot
    but also RL - five 5 mods of fire

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  • replied
    I love to hunt down mantas with the new Impact Hammer. It is so sweet to nail the guy coming straight for you and have them flung away, smoking or in pieces. True, I still get flattened a fair number of times, but it's so sweet when the EMP works. If I could just read some instructions on how it's supposed to work, I'd be able to figure out what I'm doing wrong...

    Frankly, I really like the enforcer, too. I've whipped that out for all sorts of sutuations, including long-distance kills where they're using rockets or stinger. The accuracy of teh single shots is well worth the effort of the extra hit required.

    But, if I had to choose a non-spawn weapon, I'd pick the bio-rifle. I mean, how awesome is it when even your missed shots are dangerous? And people just fear the bio-goo, plain and simple.

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  • replied
    Decapitate him with the Ripper. Now where did I put that...*rummages in pockets*

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  • replied
    my friends say the weapon damage is balanced.... i don't know tho cus i cant play it

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  • replied
    My best guess would be the goo, because If I manage to buy enough time to charge it up and focus for that one moment for aiming, I can get an near-to-instant kill. Secondary choise would be rockets, because a tri-pack can be tricky to dodge and they have a high damange output.

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  • replied
    Not trying to complain about the poll, but I think the title is a little misleading. I personally wouldn't have named it 'weapon balance' but rather 'best close range weapon'.

    Well since this is close combat, ( I am picturing the link alcove in Shang) it would be a toss up between Link, Rox and Flak. With the way weapon damage is across the board, using the Hammer is a last resort for me. Spawn weapon ROF is too slow for anything other than keeping someone at bay really, Sniper ROF is too slow for close combat. Shock secondary is ok but using it like that wouldn't be my first choice (Primary is a little slow for in fighting). Goo is a better midrange weapon imo, secondary charge would take too long. (Again, keeping in mind that your opponent is armed with a good weapon). Stinger spin up puts you at a disadvantage. Flak primary is good, Rox are good but you can inflict self damage. Link is a really nice choice because in a tight corridor it is lethal and you take no self damage.

    So the safe choice (imo) is the Link. Second would probably be Rox, then followed by Flak primary.

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  • replied
    I guess rockets are the favorites so far, based on this thread. Anyone got a scenario that would give people a choice for longer-ranged combat? like having the jump boots?

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  • replied
    Considering the scenario, we probably both try to get to that nearest weapon.

    Impact hammer seems the best choice here.

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  • replied
    nothing more satisfying than pulling that quick aim headshot off on a guy who isn't too far away... sniper baby... every situation

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  • replied
    Well if you think about it the flak would be the best as u wud be right next to each other wen u get the weapon so flak can gib them. Rockets would kill u at the same time, stinger although overpowered would still take its time to kill you and the same applies for the other guns it would take too long to kill them compared to the flak.

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  • replied
    I'd take the shock because it's pwning real hard - especially that secondary outside of the combos...my top choice would normally be a sniping related weapon because I go for the headshot, but I'd grow old by the time it reloaded for the second shot... ...however if it were med-close range I'd always wanna have my trusty link standing by...oh wait, are we talkin' UT99 or UT3...

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  • replied
    Link gun, becose it flyes fater now, and it's powerfull. Primary offcourse.

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  • replied
    Enhanced Shock Rifle....

    ...But since that's not a choice, rox ftw ^^

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  • replied
    Rockets, insta kill with proper timing (perhaps with multi shot)

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