Originally posted by LêøÑ¡dås
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Originally posted by LêøÑ¡dås
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So what is the issue, then? Well quite frankly the Sniper Rifle is more popular than the Lightning Gun. Just as the Enforcers were more popular than the Assault Rifles. So Epic took that step backwards, so to speak, in favor of more popular choices. And by no means are these the only two decisions they've made in the name of popularity. Such as eliminating less popular gametypes, so they can focus more on popular ones. Focusing more on functional/quality maps over gimmicky unpopular maps. Eliminating less popular models, etc. It's not perfect, but they did that to attract a wider audience.
Originally posted by LêøÑ¡dås
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Originally posted by LêøÑ¡dås
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I get the feeling some people here think I am just arguing against the LG, but I'm not. I am arguing against the foolish notions that a Sniper Rifle has "no place" in an Unreal game. Clearly it's had a place in most of them, like it or not. And people arguing against console influences, then arguing for the LG, or dodge-jump, or simplified interfaces for a PC game, is just plain dumb.
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Originally posted by zeitgeber
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I strongly suspect the situation is similar, with the people who prefer the LG over the Snipey today. They probably got their start in the Unreal series with UT2k3 or UT2k4. Certainly the types of arguements I've seen so far in this thread suggest that, with the apparently cluelessness of just how many Unreal games use the Sniper Rifle compared to the Lightning Gun.
It's like Mom's cooking or whatever. What you grow up with, becomes your favorite. I see no problem with that, as that is a subjective preference issue. But dumb arguements are easy to tear apart, objectively.

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