Announcement

Collapse
No announcement yet.

Guide for "world detail" slider setting...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by rebel7254 View Post
    What's funny is everyone talks about realistic graphics......but in the end almost everyone who wants to play competitively disables a whole bunch of these "effects" that make the graphics more realistic, me included. Case in point: Why in the hell would you restrict your viewing distance with bloom and depth of field effects, when your enemy can see you clear across the map if he has those effects disabled? You wouldn't. You're going to go to your settings or .ini files to gain as much of an advantage to see and hit the opponent as possible.

    Just like UT2003, there was a lot of buzz on the great graphics when it came out - but then about a month later the competitive community was finding ways to simplify them so they could see/shoot better. It won't be any different in UT3. You can either have a very realistic environment and be at a disadvantage, or you can turn the realism down and compete better.

    I don't say this to make a case against making graphics more realistic. From time to time during UT2003/2004, especially when new maps would come out, I would crank all the settings up and explore the great graphics in single player. But when I went to play online, I had to turn a lot of those things down if I wanted to maximize my ability to compete with the others.

    As long as the .ini's are as editable as they are, and some sort of server side code doesn't prevent tweaking, it will always be this way. For instance, the guy who cranks up all the shadows is gonna get fragged in a dark alley and not see it coming. He'll soon find out that he could have seen the guy if he had all those shadows disabled, and then he'll turn them off. Yes, it makes the game less realistic but it improves his ability to compete. It's the same thing with foilage: Foilage looks great and all, but after being nailed a few timeswhile crouching in thick foilage that simply doesn't show up on your enemy's screen, you'll turn it off too. The list goes on....

    When placing importance on graphics in on online shooter like UT, I look for good player and gore animations, nice-looking player movement and crisp textures/colors. The lighting and particle effects (and other effects of the sort) are hella cool to look at and enjoy on your own time, but you're going to be at a disadvantage online if you have all those things enabled.
    Personally Id rather have the game look sharp clear and crisp than looking like I need glasses to play it with all the blur

    Comment


      #17
      Turning down your graphic details should reward you with more frames per second, not with increased visibility.

      F'rinstance...

      Take WAR-Serenity, turn your World Detail down and the trees will look like giant toothpicks sticking out of the ground. Fortunately, this map has no air vehicles, but I'm sure a clever Viper pilot could find a spot where he'd be hidden in the foliage on the screen of any player's screen that enabled it.

      Or try WAR-Avalanche... walk out of the central caves to the enemy prime. I get half blinded by the bloom. That wears off once you're fully out of the caverns, but it's pretty hard to stay inside and snipe people with the tank/walker. I haven't tried it without bloom, but I imagine an enemy tank/walker overlooking your prime from a good defensive position puts quite the cramp in your style.

      Comment


        #18
        i think the character self shadows make them look too dark. i kinda like the brighter characters without the self shadows...

        Comment


          #19
          Originally posted by TsunamiZ View Post
          i think the character self shadows make them look too dark. i kinda like the brighter characters without the self shadows...
          The UT3 characters are borderline glowstix and you want em even brighter?

          Comment


            #20
            Originally posted by KriLL3.8™ View Post
            The UT3 characters are borderline glowstix and you want em even brighter?
            At close range they are ridiculously dark, especially in maps like Heatray. Even harder to see than UT2k4 stock models.

            Edit : To elaborate http://img219.imageshack.us/my.php?i...ot00047fx9.jpg

            And it looks much brighter in that shot than ingame...

            Comment


              #21
              Originally posted by tcman44 View Post
              I gave up on bloom, blur **** long time ago and just turned my sliders down to 1, everything looks like a normal pc game now.
              wow. You're so 1337. I wish I was you.

              Comment


                #22
                Originally posted by dethmanrulz View Post
                wow. You're so 1337. I wish I was you.
                Is that really necessary? I happened to share his view, and I'm sure many many others do as well tool.

                Comment


                  #23
                  At least World Detail 2 should change. Drop DoF, bloom and other stuff that eats fps and makes the game unpleasant to play ATM, but keep other settings to still have some image quality. Slider to 1 makes the game look poor

                  Comment


                    #24
                    this should still be accurate with the new patches

                    Comment

                    Working...
                    X